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dragengine:modules:dragonscript:behavior_interactionspot

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dragengine:modules:dragonscript:behavior_interactionspot [2025/05/02 21:38] – [Behavior Factory] dragonlorddragengine:modules:dragonscript:behavior_interactionspot [2025/05/13 14:08] (current) dragonlord
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 This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace ''interactionSpot'' with ''interactionSpot(id)''. This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace ''interactionSpot'' with ''interactionSpot(id)''.
  
-===== interactionSpot.release =====+===== interactionSpot.update =====
  
-Release occupied if one interaction spot is not empty.+Update interact spot. 
 + 
 +^Parameter^Value^Description^ 
 +|release| |Release occupied if one interaction spot is not empty.
 +|interactElement.assign|string|Assign occupying element to [[behavior_interactelement|ECBehaviorInteractElement]] with identifier matching value string. Action fails if no element is occupying or interact element behavior is absent| 
 +|interact|string|Interact with occupier. If element is absent action fails. Runs interaction with name value. If interaction with name value is absent fails action. If interaction returns false fails action. Otherwise action succeeds.| 
 +|interact.parameters|string|Optional parameters to use with ''interaction''.|
  
 This is an example of using this action: This is an example of using this action:
 <code xml> <code xml>
-<action name='interactionSpot.release'/>+<action name='interactionSpot.update'> 
 +  <parameter name='release'/
 +</action>
 </code> </code>
  
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 ^Parameter^Value^Description^ ^Parameter^Value^Description^
 |empty|''true'', ''false''|Interaction spot is empty, hence not occupied by an occupier| |empty|''true'', ''false''|Interaction spot is empty, hence not occupied by an occupier|
 +|interact.name|string|Name of interaction|
 +|interact.has|''true'', ''false''|Has occupier and interaction with name ''interaction.name'' is present|
 +|interact.query|''true'', ''false''|Interact with occupier and test result. Condition is true if occupier is present, interaction with name ''interaction.name'' is present and interaction returns true. It is recommended to use here only interactions without side effects (hence query interactions).|
 +|interact.parameters|string|Optional parameters to use with ''interaction.query''.|
 +|wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled|
  
 This is an example of using this action: This is an example of using this action:
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 ^Parameter^Value^Description^ ^Parameter^Value^Description^
 |interactionSpot.empty|''true'', ''false''|Interaction spot is empty, hence not occupied by an occupier| |interactionSpot.empty|''true'', ''false''|Interaction spot is empty, hence not occupied by an occupier|
 +|interactionSpot.interact.name|string|Name of interaction|
 +|interactionSpot.interact.has|''true'', ''false''|Has occupier and interaction with name ''interaction.name'' is present|
 +|interactionSpot.interact.query|''true'', ''false''|Interact with occupier and test result. Condition is true if occupier is present, interaction with name ''interaction.name'' is present and interaction returns true. It is recommended to use here only interactions without side effects (hence query interactions).|
 +|interactionSpot.interact.parameters|string|Optional parameters to use with ''interaction.query''.|
  
 This is an example of using this condition: This is an example of using this condition:
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 </action> </action>
 </code> </code>
 +
 +====== State Machine Actions ======
 +
 +Same as [[#behavior_tree_actions|Behavior Tree Actions]].
 +
 +====== State Machine Conditions ======
 +
 +Same as [[#behavior_tree_conditions|Behavior Tree Conditions]].
 +
 +====== State Machine Events ======
 +
 +This behavior sends these state machine events. If behavior has non-empty identifier replace ''interactionSpot'' with ''interactionSpot(id)''.
 +
 +===== interactionSpot.claimed =====
 +
 +Occupier has claimed spot.
 +
 +===== interactionSpot.released =====
 +
 +Occupier has release spot.
  
 ====== Required Behaviors ====== ====== Required Behaviors ======
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   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use.   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use.
 +  * [[behavior_statemachine|ECBehaviorStateMachine]]: Add actions and conditions for state machine to use and events to send to the state machine.
  
 ====== Persistency ====== ====== Persistency ======
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 ====== API Documentation ====== ====== API Documentation ======
 +
 #@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1ECBehaviorInteractionSpot.html,ECBehaviorInteractionSpot~@#. #@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1ECBehaviorInteractionSpot.html,ECBehaviorInteractionSpot~@#.
  
dragengine/modules/dragonscript/behavior_interactionspot.1746221901.txt.gz · Last modified: 2025/05/02 21:38 by dragonlord