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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| dragengine:modules:dragonscript:behavior_inventory [2025/05/02 14:31] – dragonlord | dragengine:modules:dragonscript:behavior_inventory [2025/05/04 13:48] (current) – [inventory.check] dragonlord | ||
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| Line 27: | Line 27: | ||
| Stashable has been added to inventory. | Stashable has been added to inventory. | ||
| - | ===== stashableRemoved | + | ===== stashableRemoved | 
| Stashable has been removed from slot. | Stashable has been removed from slot. | ||
| Line 44: | Line 44: | ||
| |count.less|integer|Count of stashables is less than integer value| | |count.less|integer|Count of stashables is less than integer value| | ||
| |count.greater|integer|Count of stashables is greater than integer value| | |count.greater|integer|Count of stashables is greater than integer value| | ||
| + | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
| This is an example of using this action: | This is an example of using this action: | ||
| Line 76: | Line 77: | ||
| </ | </ | ||
| </ | </ | ||
| + | |||
| + | ====== State Machine Actions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Conditions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Events ====== | ||
| + | |||
| + | This behavior sends these state machine events. If behavior has non-empty identifier replace '' | ||
| + | |||
| + | ===== inventory.added ===== | ||
| + | |||
| + | Stashable has been added to inventory. | ||
| + | |||
| + | ===== inventory.removed ===== | ||
| + | |||
| + | Stashable has been removed from slot. | ||
| ====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
| Line 84: | Line 105: | ||
| * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | ||
| + | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
| ====== Persistency ====== | ====== Persistency ====== | ||
| Line 126: | Line 148: | ||
|  |  | ||
| < | < | ||
| + | <!-- optional: use behavior tree with id instead of empty string --> | ||
| + | <string name=' | ||
| + |  | ||
| + | <!-- optional: use state machine with id instead of empty string --> | ||
| + | <string name=' | ||
| + |  | ||
| <!-- set element properties. omit property prefix if used inside behavior tag --> | <!-- set element properties. omit property prefix if used inside behavior tag --> | ||
| <string name=' | <string name=' | ||