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dragengine:modules:dragonscript:behavior_light

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dragengine:modules:dragonscript:behavior_light [2025/05/01 17:54] – [Optional Behaviors] dragonlorddragengine:modules:dragonscript:behavior_light [2025/05/04 13:40] (current) – [light.check] dragonlord
Line 237: Line 237:
 ^Parameter^Value^Description^ ^Parameter^Value^Description^
 |activated|true,false|Light is activated or not| |activated|true,false|Light is activated or not|
 +|wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled|
  
 This is an example of using this action: This is an example of using this action:
Line 266: Line 267:
 </action> </action>
 </code> </code>
 +
 +====== State Machine Actions ======
 +
 +Same as [[#behavior_tree_actions|Behavior Tree Actions]].
 +
 +====== State Machine Conditions ======
 +
 +Same as [[#behavior_tree_conditions|Behavior Tree Conditions]].
 +
 +====== State Machine Events ======
 +
 +This behavior sends these state machine events. If behavior has non-empty identifier replace ''light'' with ''light(id)''.
 +
 +===== light.activated =====
 +
 +Light has been activated.
 +
 +===== light.deactivated =====
 +
 +Light has been deactivated.
  
 ====== Required Behaviors ====== ====== Required Behaviors ======
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   * [[behavior_collider|ECBehaviorCollider]]. Attach to collider.   * [[behavior_collider|ECBehaviorCollider]]. Attach to collider.
   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use.   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use.
 +  * [[behavior_statemachine|ECBehaviorStateMachine]]: Add actions and conditions for state machine to use and events to send to the state machine.
  
 ====== Persistency ====== ====== Persistency ======
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                    string to not synchronize. default is empty string. -->                    string to not synchronize. default is empty string. -->
     <string name='trigger.synchronize'>other</string>     <string name='trigger.synchronize'>other</string>
 +    
 +    <!-- optional: use behavior tree with id instead of empty string -->
 +    <string name='behaviorTree'>second</string>
 +    
 +    <!-- optional: use state machine with id instead of empty string -->
 +    <string name='stateMachine'>second</string>
          
     <!-- optional: component behaviors not casting shadows. list of behavior identifiers -->     <!-- optional: component behaviors not casting shadows. list of behavior identifiers -->
dragengine/modules/dragonscript/behavior_light.1746122051.txt.gz · Last modified: 2025/05/01 17:54 by dragonlord