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dragengine:modules:dragonscript:behavior_locomotion [2025/03/12 11:18] – created dragonlord | dragengine:modules:dragonscript:behavior_locomotion [2025/03/13 17:09] (current) – dragonlord | ||
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<WRAP youarehere> | <WRAP youarehere> | ||
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Locomotion parameters have to be set on runtime. The behavior itself does not support initializing locomotion parameters. This is the case since locomotion parameters change a lot depending on what game situation an actor is located in. Use [[behavior_actoraiaction|ECBehaviorActorAIAction]], | Locomotion parameters have to be set on runtime. The behavior itself does not support initializing locomotion parameters. This is the case since locomotion parameters change a lot depending on what game situation an actor is located in. Use [[behavior_actoraiaction|ECBehaviorActorAIAction]], | ||
- | The ECBehaviorLocomotion provides access to the # | + | The ECBehaviorLocomotion provides access to the # |
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+ | See also: | ||
+ | * [[dragengine: | ||
====== Instance Counts ====== | ====== Instance Counts ====== | ||
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====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
- | This behavior requires these other behaviors: | ||
* [[behavior_colliderai|ECBehaviorColliderAI]] or [[behavior_collider|ECBehaviorCollider]] | * [[behavior_colliderai|ECBehaviorColliderAI]] or [[behavior_collider|ECBehaviorCollider]] | ||