dragengine:modules:dragonscript:behavior_lookat
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dragengine:modules:dragonscript:behavior_lookat [2025/03/12 11:31] – created dragonlord | dragengine:modules:dragonscript:behavior_lookat [2025/03/13 17:09] (current) – dragonlord |
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{{tag>dragonscript behavior}} | {{tag>dragonscript behavior}} |
<WRAP youarehere> | <WRAP youarehere> |
[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[abstractions#behavior_elementsquick_and_easy_development|Behavior Elements: Quick and Easy Development]] >> **ECBehaviorLookAt** | [[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[dragengine:modules:dragonscript:abstractions|Abstraction Layers: How you want to build your Game]] >> [[dragengine:modules:dragonscript:behavior_elements|Behavior Elements]] >> **ECBehaviorLookAt** |
</WRAP> | </WRAP> |
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====== Optional Behaviors ====== | ====== Optional Behaviors ====== |
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This behavior does support these optional behaviors: | |
* [[behavior_colliderai|ECBehaviorColliderAI]]: Cast test ray relative to collider | * [[behavior_colliderai|ECBehaviorColliderAI]]: Cast test ray relative to collider |
* [[behavior_collider|ECBehaviorCollider]]: Cast test ray relative to collider | * [[behavior_collider|ECBehaviorCollider]]: Cast test ray relative to collider |
dragengine/modules/dragonscript/behavior_lookat.1741779111.txt.gz · Last modified: 2025/03/12 11:31 by dragonlord