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| dragengine:modules:dragonscript:behavior_lookat [2025/05/02 15:51] – dragonlord | dragengine:modules:dragonscript:behavior_lookat [2025/05/13 13:57] (current) – dragonlord | ||
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| This behavior adds these behavior tree actions if behavior tree is present. | This behavior adds these behavior tree actions if behavior tree is present. | ||
| + | |||
| + | ===== lookAt.update ===== | ||
| + | |||
| + | Update look-at. | ||
| + | |||
| + | ^Parameter^Value^Description^ | ||
| + | |interact|string|Interact with looked-at element. If element is absent action fails. Runs interaction with name value. If interaction with name value is absent fails action. If interaction returns false fails action. Otherwise action succeeds.| | ||
| + | |interact.parameters|string|Optional parameters to use with '' | ||
| + | |interactElement.assign|string|Assign look-at element to [[behavior_interactelement|ECBehaviorInteractElement]] with identifier matching value string. Action fails if no element is looked at or interact element behavior is absent| | ||
| + | |||
| + | This is an example of using this action: | ||
| + | <code xml> | ||
| + | <action name=' | ||
| + | < | ||
| + | </ | ||
| + | </ | ||
| ===== lookAt.check ===== | ===== lookAt.check ===== | ||
| Line 71: | Line 87: | ||
| |lookAt.distance.greater|float|Distance to look-at element is greater than value meters| | |lookAt.distance.greater|float|Distance to look-at element is greater than value meters| | ||
| |lookAt.player|'' | |lookAt.player|'' | ||
| + | |interact.name|string|Name of interaction| | ||
| + | |interact.has|'' | ||
| + | |interact.query|'' | ||
| + | |interact.parameters|string|Optional parameters to use with '' | ||
| + | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
| This is an example of using this action: | This is an example of using this action: | ||
| Line 96: | Line 117: | ||
| |lookAt.lookAt.distance.greater|float|Distance to look-at element is greater than value meters| | |lookAt.lookAt.distance.greater|float|Distance to look-at element is greater than value meters| | ||
| |lookAt.lookAt.player|'' | |lookAt.lookAt.player|'' | ||
| + | |lookAt.interact.name|string|Name of interaction| | ||
| + | |lookAt.interact.has|'' | ||
| + | |lookAt.interact.query|'' | ||
| + | |lookAt.interact.parameters|string|Optional parameters to use with '' | ||
| This is an example of using this condition: | This is an example of using this condition: | ||
| Line 104: | Line 129: | ||
| </ | </ | ||
| </ | </ | ||
| + | |||
| + | ====== State Machine Actions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Conditions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Events ====== | ||
| + | |||
| + | This behavior sends these state machine events. | ||
| + | |||
| + | ===== lookAt.enabled ===== | ||
| + | |||
| + | Look-at has been enabled. | ||
| + | |||
| + | ===== lookAt.disabled ===== | ||
| + | |||
| + | Look-at has been disabled. | ||
| + | |||
| + | ===== lookAt.lookAt ===== | ||
| + | |||
| + | Looking at an element. Send if looking at an element when previously not looking at an element or looking at a different element. | ||
| + | |||
| + | ===== lookAt.noLookAt ===== | ||
| + | |||
| + | Not looking at an element. Send if not looking at an element when previously has been looking at an element. | ||
| ====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
| Line 116: | Line 169: | ||
| * [[behavior_locomotion|ECBehaviorLocomotion]]: | * [[behavior_locomotion|ECBehaviorLocomotion]]: | ||
| * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | ||
| + | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
| ====== Persistency ====== | ====== Persistency ====== | ||
| Line 175: | Line 229: | ||
| <!-- optional: use component with id instead of empty string --> | <!-- optional: use component with id instead of empty string --> | ||
| <string name=' | <string name=' | ||
| + | | ||
| + | <!-- optional: use behavior tree with id instead of empty string --> | ||
| + | <string name=' | ||
| + | | ||
| + | <!-- optional: use state machine with id instead of empty string --> | ||
| + | <string name=' | ||
| | | ||
| <!-- set element properties. omit property prefix if used inside behavior tag --> | <!-- set element properties. omit property prefix if used inside behavior tag --> | ||