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dragengine:modules:dragonscript:behavior_lookat [2025/05/02 21:50] – [Optional Behaviors] dragonlord | dragengine:modules:dragonscript:behavior_lookat [2025/05/13 13:57] (current) – dragonlord | ||
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This behavior adds these behavior tree actions if behavior tree is present. | This behavior adds these behavior tree actions if behavior tree is present. | ||
+ | |||
+ | ===== lookAt.update ===== | ||
+ | |||
+ | Update look-at. | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |interact|string|Interact with looked-at element. If element is absent action fails. Runs interaction with name value. If interaction with name value is absent fails action. If interaction returns false fails action. Otherwise action succeeds.| | ||
+ | |interact.parameters|string|Optional parameters to use with '' | ||
+ | |interactElement.assign|string|Assign look-at element to [[behavior_interactelement|ECBehaviorInteractElement]] with identifier matching value string. Action fails if no element is looked at or interact element behavior is absent| | ||
+ | |||
+ | This is an example of using this action: | ||
+ | <code xml> | ||
+ | <action name=' | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
===== lookAt.check ===== | ===== lookAt.check ===== | ||
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|lookAt.distance.greater|float|Distance to look-at element is greater than value meters| | |lookAt.distance.greater|float|Distance to look-at element is greater than value meters| | ||
|lookAt.player|'' | |lookAt.player|'' | ||
+ | |interact.name|string|Name of interaction| | ||
+ | |interact.has|'' | ||
+ | |interact.query|'' | ||
+ | |interact.parameters|string|Optional parameters to use with '' | ||
+ | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
This is an example of using this action: | This is an example of using this action: | ||
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|lookAt.lookAt.distance.greater|float|Distance to look-at element is greater than value meters| | |lookAt.lookAt.distance.greater|float|Distance to look-at element is greater than value meters| | ||
|lookAt.lookAt.player|'' | |lookAt.lookAt.player|'' | ||
+ | |lookAt.interact.name|string|Name of interaction| | ||
+ | |lookAt.interact.has|'' | ||
+ | |lookAt.interact.query|'' | ||
+ | |lookAt.interact.parameters|string|Optional parameters to use with '' | ||
This is an example of using this condition: | This is an example of using this condition: | ||
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</ | </ | ||
</ | </ | ||
+ | |||
+ | ====== State Machine Actions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Conditions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Events ====== | ||
+ | |||
+ | This behavior sends these state machine events. | ||
+ | |||
+ | ===== lookAt.enabled ===== | ||
+ | |||
+ | Look-at has been enabled. | ||
+ | |||
+ | ===== lookAt.disabled ===== | ||
+ | |||
+ | Look-at has been disabled. | ||
+ | |||
+ | ===== lookAt.lookAt ===== | ||
+ | |||
+ | Looking at an element. Send if looking at an element when previously not looking at an element or looking at a different element. | ||
+ | |||
+ | ===== lookAt.noLookAt ===== | ||
+ | |||
+ | Not looking at an element. Send if not looking at an element when previously has been looking at an element. | ||
====== Required Behaviors ====== | ====== Required Behaviors ====== |