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| dragengine:modules:dragonscript:behavior_lookedat [2025/03/13 17:14] – dragonlord | dragengine:modules:dragonscript:behavior_lookedat [2025/05/04 13:47] (current) – [lookedAt.check] dragonlord | ||
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| Element class properties have the prefix '' | Element class properties have the prefix '' | ||
| - | ======  | + | ======  | 
| - | This behavior  | + | This behavior  | 
| - | ====== Optional Behaviors ====== | + | ===== actorStartsLookingAt  | 
| - | This behavior does not support optional behaviors. | + | Actors starts looking at object. | 
| - | ====== Persistency ====== | + | ===== actorStopsLookingAt  | 
| - | This behavior does support element class to be persistable (setPersistable). | + | Actors stops looking at object. | 
| - | ======  | + | ======  | 
| - | This behavior  | + | This behavior  | 
| - | ===== actorStartsLookingAt  | + | ===== lookedAt.check ===== | 
| + | |||
| + | Check one or more looked-at parameters. Action succeeds if all parameter value matches their respective looked-at parameter otherwise action fails. This action is typically used as first action in a sequence to run the sequence only if a looked-at parameter matches (or not). | ||
| + | |||
| + | ^Parameter^Value^Description^ | ||
| + | |count|integer|Count of actors looking at element equals integer value| | ||
| + | |count.not|integer|Count of actors looking at element does not equal integer value| | ||
| + | |count.less|integer|Count of actors looking at element is less than integer value| | ||
| + | |count.greater|integer|Count of actors looking at element is greater than integer value| | ||
| + | |player|'' | ||
| + | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
| + | |||
| + | This is an example of using this action: | ||
| + | <code xml> | ||
| + | < | ||
| + |   <action name=' | ||
| + |     < | ||
| + |   </ | ||
| + | <!-- actions here run only if element is looked at by player --> | ||
| + | </ | ||
| + | </ | ||
| + | |||
| + | ====== Behavior Tree Conditions ====== | ||
| + | |||
| + | This behavior adds these behavior tree conditions if behavior tree is present. | ||
| + | |||
| + | ===== lookedAt.check ===== | ||
| + | |||
| + | Check one or more looked-at parameters. Conditions returns true if all parameter value match their respective looked-at parameter. This condition is typically used to run an action or sequence of actions as long as looked-at conditions are true. | ||
| + | |||
| + | ^Parameter^Value^Description^ | ||
| + | |lookedAt.count|integer|Count of actors looking at element equals integer value| | ||
| + | |lookedAt.count.not|integer|Count of actors looking at element does not equal integer value| | ||
| + | |lookedAt.count.less|integer|Count of actors looking at element is less than integer value| | ||
| + | |lookedAt.count.greater|integer|Count of actors looking at element is greater than integer value| | ||
| + | |lookedAt.player|'' | ||
| + | |||
| + | This is an example of using this condition: | ||
| + | <code xml> | ||
| + | <action name=' | ||
| + |   < | ||
| + |   < | ||
| + | </ | ||
| + | </ | ||
| + | |||
| + | ====== State Machine Actions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Conditions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Events ====== | ||
| + | |||
| + | This behavior sends these state machine events. | ||
| + | |||
| + | ===== lookedAt.start  | ||
| Actors starts looking at object. | Actors starts looking at object. | ||
| - | ===== actorStopsLookingAt  | + | ===== lookedAt.stop  | 
| Actors stops looking at object. | Actors stops looking at object. | ||
| + | |||
| + | ====== Required Behaviors ====== | ||
| + | |||
| + | This behavior does not required other behaviors to be present. | ||
| + | |||
| + | ====== Optional Behaviors ====== | ||
| + | |||
| + |   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | ||
| + |   * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
| + | |||
| + | ====== Persistency ====== | ||
| + | |||
| + | This behavior does support element class to be persistable (setPersistable). | ||
| ====== API Documentation ====== | ====== API Documentation ====== | ||
| Line 80: | Line 150: | ||
| < | < | ||
|   < |   < | ||
| + | <!-- optional: use behavior tree with id instead of empty string --> | ||
| + |     <string name=' | ||
| + |      | ||
| + | <!-- optional: use state machine with id instead of empty string --> | ||
| + |     <string name=' | ||
| + |      | ||
| <!-- set element properties. omit property prefix if used inside behavior tag --> | <!-- set element properties. omit property prefix if used inside behavior tag --> | ||
|     <string name=' |     <string name=' | ||