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dragengine:modules:dragonscript:behavior_lookedat [2025/03/13 17:14] – dragonlord | dragengine:modules:dragonscript:behavior_lookedat [2025/05/04 13:47] (current) – [lookedAt.check] dragonlord | ||
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Element class properties have the prefix '' | Element class properties have the prefix '' | ||
- | ====== | + | ====== |
- | This behavior | + | This behavior |
- | ====== Optional Behaviors ====== | + | ===== actorStartsLookingAt |
- | This behavior does not support optional behaviors. | + | Actors starts looking at object. |
- | ====== Persistency ====== | + | ===== actorStopsLookingAt |
- | This behavior does support element class to be persistable (setPersistable). | + | Actors stops looking at object. |
- | ====== | + | ====== |
- | This behavior | + | This behavior |
- | ===== actorStartsLookingAt | + | ===== lookedAt.check ===== |
+ | |||
+ | Check one or more looked-at parameters. Action succeeds if all parameter value matches their respective looked-at parameter otherwise action fails. This action is typically used as first action in a sequence to run the sequence only if a looked-at parameter matches (or not). | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |count|integer|Count of actors looking at element equals integer value| | ||
+ | |count.not|integer|Count of actors looking at element does not equal integer value| | ||
+ | |count.less|integer|Count of actors looking at element is less than integer value| | ||
+ | |count.greater|integer|Count of actors looking at element is greater than integer value| | ||
+ | |player|'' | ||
+ | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
+ | |||
+ | This is an example of using this action: | ||
+ | <code xml> | ||
+ | < | ||
+ | <action name=' | ||
+ | < | ||
+ | </ | ||
+ | <!-- actions here run only if element is looked at by player --> | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ====== Behavior Tree Conditions ====== | ||
+ | |||
+ | This behavior adds these behavior tree conditions if behavior tree is present. | ||
+ | |||
+ | ===== lookedAt.check ===== | ||
+ | |||
+ | Check one or more looked-at parameters. Conditions returns true if all parameter value match their respective looked-at parameter. This condition is typically used to run an action or sequence of actions as long as looked-at conditions are true. | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |lookedAt.count|integer|Count of actors looking at element equals integer value| | ||
+ | |lookedAt.count.not|integer|Count of actors looking at element does not equal integer value| | ||
+ | |lookedAt.count.less|integer|Count of actors looking at element is less than integer value| | ||
+ | |lookedAt.count.greater|integer|Count of actors looking at element is greater than integer value| | ||
+ | |lookedAt.player|'' | ||
+ | |||
+ | This is an example of using this condition: | ||
+ | <code xml> | ||
+ | <action name=' | ||
+ | < | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ====== State Machine Actions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Conditions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Events ====== | ||
+ | |||
+ | This behavior sends these state machine events. | ||
+ | |||
+ | ===== lookedAt.start | ||
Actors starts looking at object. | Actors starts looking at object. | ||
- | ===== actorStopsLookingAt | + | ===== lookedAt.stop |
Actors stops looking at object. | Actors stops looking at object. | ||
+ | |||
+ | ====== Required Behaviors ====== | ||
+ | |||
+ | This behavior does not required other behaviors to be present. | ||
+ | |||
+ | ====== Optional Behaviors ====== | ||
+ | |||
+ | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | ||
+ | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
+ | |||
+ | ====== Persistency ====== | ||
+ | |||
+ | This behavior does support element class to be persistable (setPersistable). | ||
====== API Documentation ====== | ====== API Documentation ====== | ||
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< | < | ||
< | < | ||
+ | <!-- optional: use behavior tree with id instead of empty string --> | ||
+ | <string name=' | ||
+ | | ||
+ | <!-- optional: use state machine with id instead of empty string --> | ||
+ | <string name=' | ||
+ | | ||
<!-- set element properties. omit property prefix if used inside behavior tag --> | <!-- set element properties. omit property prefix if used inside behavior tag --> | ||
<string name=' | <string name=' |