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dragengine:modules:dragonscript:behavior_navigationblocker [2025/03/11 19:55] – [Events] dragonlord | dragengine:modules:dragonscript:behavior_navigationblocker [2025/03/13 17:06] (current) – dragonlord | ||
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{{tag> | {{tag> | ||
<WRAP youarehere> | <WRAP youarehere> | ||
- | [[: | + | [[: |
</ | </ | ||
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If the [[behavior_collider|ECBehaviorCollider]] behavior is present in the behavior element before this behavior is added the light is attached. The light is attached to the named bone if defined otherwise it is attached statically. | If the [[behavior_collider|ECBehaviorCollider]] behavior is present in the behavior element before this behavior is added the light is attached. The light is attached to the named bone if defined otherwise it is attached statically. | ||
- | + | ||
+ | See also: | ||
+ | * [[gamedev: | ||
+ | * [[tools: | ||
====== Instance Counts ====== | ====== Instance Counts ====== | ||
This behavior can be added multiple times to an element. Each instance creates one navigation blocker attached to the element collider which can be individually modified. Use the behavior identifier to tell them apart. | This behavior can be added multiple times to an element. Each instance creates one navigation blocker attached to the element collider which can be individually modified. Use the behavior identifier to tell them apart. | ||
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====== Optional Behaviors ====== | ====== Optional Behaviors ====== | ||
- | This behavior does support these optional behaviors: | ||
* [[behavior_collider|ECBehaviorCollider]]: | * [[behavior_collider|ECBehaviorCollider]]: | ||