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dragengine:modules:dragonscript:behavior_navigationblocker

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dragengine:modules:dragonscript:behavior_navigationblocker [2025/03/12 11:37] – [ECBehaviorNavigationBlocker] dragonlorddragengine:modules:dragonscript:behavior_navigationblocker [2025/03/13 17:06] (current) dragonlord
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 {{tag>dragonscript behavior}} {{tag>dragonscript behavior}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[abstractions#behavior_elementsquick_and_easy_development|Behavior Elements: Quick and Easy Development]] >> **ECBehaviorNavigationBlocker**+[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[dragengine:modules:dragonscript:abstractions|Abstraction Layers: How you want to build your Game]] >> [[dragengine:modules:dragonscript:behavior_elements|Behavior Elements]] >> **ECBehaviorNavigationBlocker**
 </WRAP> </WRAP>
  
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 See also: See also:
   * [[gamedev:navigation|Navigation System]]   * [[gamedev:navigation|Navigation System]]
 +  * [[tools:blenderexportscripts|Blender3D Export Scripts]]
 ====== Instance Counts ====== ====== Instance Counts ======
 This behavior can be added multiple times to an element. Each instance creates one navigation blocker attached to the element collider which can be individually modified. Use the behavior identifier to tell them apart. This behavior can be added multiple times to an element. Each instance creates one navigation blocker attached to the element collider which can be individually modified. Use the behavior identifier to tell them apart.
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 ====== Optional Behaviors ====== ====== Optional Behaviors ======
  
-This behavior does support these optional behaviors: 
   * [[behavior_collider|ECBehaviorCollider]]: Attach to collider.   * [[behavior_collider|ECBehaviorCollider]]: Attach to collider.
  
dragengine/modules/dragonscript/behavior_navigationblocker.1741779426.txt.gz · Last modified: 2025/03/12 11:37 by dragonlord