dragengine:modules:dragonscript:behavior_networkstate
Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision |
| dragengine:modules:dragonscript:behavior_networkstate [2025/03/12 21:55] – created dragonlord | dragengine:modules:dragonscript:behavior_networkstate [2025/03/13 17:14] (current) – dragonlord |
|---|
| {{tag>dragonscript behavior}} | {{tag>dragonscript behavior}} |
| <WRAP youarehere> | <WRAP youarehere> |
| [[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[abstractions#behavior_elementsquick_and_easy_development|Behavior Elements: Quick and Easy Development]] >> **ECBehaviorNetworkState** | [[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[dragengine:modules:dragonscript:abstractions|Abstraction Layers: How you want to build your Game]] >> [[dragengine:modules:dragonscript:behavior_elements|Behavior Elements]] >> **ECBehaviorNetworkState** |
| </WRAP> | </WRAP> |
| |
| public var ECBehaviorNetworkState networkState | public var ECBehaviorNetworkState networkState |
| func new() | func new() |
| networkState = ECBehaviorNetworkState.new(this) | networkState = ECBehaviorNetworkState.new(this, 1, 1) |
| end | end |
| end | end |
dragengine/modules/dragonscript/behavior_networkstate.1741816503.txt.gz · Last modified: 2025/03/12 21:55 by dragonlord