dragengine:modules:dragonscript:behavior_nstategeometry
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dragengine:modules:dragonscript:behavior_nstategeometry [2025/03/12 22:04] – [Use Cases] dragonlord | dragengine:modules:dragonscript:behavior_nstategeometry [2025/03/13 17:14] (current) – dragonlord |
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{{tag>dragonscript behavior}} | {{tag>dragonscript behavior}} |
<WRAP youarehere> | <WRAP youarehere> |
[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[abstractions#behavior_elementsquick_and_easy_development|Behavior Elements: Quick and Easy Development]] >> **ECBehaviorNStateGeometry** | [[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[dragengine:modules:dragonscript:abstractions|Abstraction Layers: How you want to build your Game]] >> [[dragengine:modules:dragonscript:behavior_elements|Behavior Elements]] >> **ECBehaviorNStateGeometry** |
</WRAP> | </WRAP> |
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public var ECBehaviorNStateGeometry nstateGeometry | public var ECBehaviorNStateGeometry nstateGeometry |
func new() | func new() |
networkState = ECBehaviorComponent.new(this) | networkState = ECBehaviorComponent.new(this, 1, 1) |
nstateGeometry = ECBehaviorNStateGeometry.new(this, networkState) | nstateGeometry = ECBehaviorNStateGeometry.new(this, networkState) |
end | end |
<elementClass name='MyClass' class='GenericBehaviorElement'> | <elementClass name='MyClass' class='GenericBehaviorElement'> |
<behavior type='ECBehaviorNetworkState'> | <behavior type='ECBehaviorNetworkState'> |
... | <integer name='requestLinkCode'>1</integer> |
| <integer name='messageCode'>1</integer> |
</behavior> | </behavior> |
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dragengine/modules/dragonscript/behavior_nstategeometry.1741817071.txt.gz · Last modified: 2025/03/12 22:04 by dragonlord