dragengine:modules:dragonscript:behavior_nstategeometry
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| dragengine:modules:dragonscript:behavior_nstategeometry [2025/03/12 22:04] – [Use Cases] dragonlord | dragengine:modules:dragonscript:behavior_nstategeometry [2025/03/13 17:14] (current) – dragonlord |
|---|
| {{tag>dragonscript behavior}} | {{tag>dragonscript behavior}} |
| <WRAP youarehere> | <WRAP youarehere> |
| [[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[abstractions#behavior_elementsquick_and_easy_development|Behavior Elements: Quick and Easy Development]] >> **ECBehaviorNStateGeometry** | [[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[dragengine:modules:dragonscript:abstractions|Abstraction Layers: How you want to build your Game]] >> [[dragengine:modules:dragonscript:behavior_elements|Behavior Elements]] >> **ECBehaviorNStateGeometry** |
| </WRAP> | </WRAP> |
| |
| public var ECBehaviorNStateGeometry nstateGeometry | public var ECBehaviorNStateGeometry nstateGeometry |
| func new() | func new() |
| networkState = ECBehaviorComponent.new(this) | networkState = ECBehaviorComponent.new(this, 1, 1) |
| nstateGeometry = ECBehaviorNStateGeometry.new(this, networkState) | nstateGeometry = ECBehaviorNStateGeometry.new(this, networkState) |
| end | end |
| <elementClass name='MyClass' class='GenericBehaviorElement'> | <elementClass name='MyClass' class='GenericBehaviorElement'> |
| <behavior type='ECBehaviorNetworkState'> | <behavior type='ECBehaviorNetworkState'> |
| ... | <integer name='requestLinkCode'>1</integer> |
| | <integer name='messageCode'>1</integer> |
| </behavior> | </behavior> |
| | |
dragengine/modules/dragonscript/behavior_nstategeometry.1741817071.txt.gz · Last modified: 2025/03/12 22:04 by dragonlord