dragengine:modules:dragonscript:behavior_occupier
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision |
dragengine:modules:dragonscript:behavior_occupier [2020/11/23 16:15] – [position] dragonlord | dragengine:modules:dragonscript:behavior_occupier [2020/11/23 16:29] – dragonlord |
---|
Element class properties have the prefix **occupier.** or **occupier(id)**. if id is not empty. | Element class properties have the prefix **occupier.** or **occupier(id)**. if id is not empty. |
| |
This behavior does not define element properties. | This behavior does not define element properties (reserved for future expansion). |
| |
====== Required Behaviors ====== | ====== Required Behaviors ====== |
end | end |
</code> | </code> |
| |
| In the [[https://github.com/LordOfDragons/deexamples|ExampleApp]] you can find a complete example of using this behavior: |
| * [[https://github.com/LordOfDragons/deexamples/blob/master/exampleApp/data/scripts/InteractionSpotExampleClass.ds|InteractionSpotExampleClass.ds]]: Element class providing an interaction spot the player can use |
| * [[https://github.com/LordOfDragons/deexamples/blob/master/exampleApp/data/scripts/BehaviorInteractToggle.ds|BehaviorInteractToggle.ds]]: Interaction behavior allowing player to toggle the animated state of an element. This behavior stores the interaction spot the player has to claim. |
| * [[https://github.com/LordOfDragons/deexamples/blob/master/exampleApp/data/scripts/PlayerActionInteractToggle.ds|PlayerActionInteractToggle.ds]]: Player action interacting with BehaviorInteractToggle. Tries to claim the assigned interaction spot and if successful moves to the spot and uses the element. Once finished releases the interaction spot. |
dragengine/modules/dragonscript/behavior_occupier.txt · Last modified: 2024/03/14 16:55 by dragonlord