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dragengine:modules:dragonscript:behavior_occupier [2020/11/23 16:30] – [Element Class Example] dragonlord | dragengine:modules:dragonscript:behavior_occupier [2025/05/04 13:47] (current) – [occupier.check] dragonlord | ||
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{{tag> | {{tag> | ||
<WRAP youarehere> | <WRAP youarehere> | ||
- | [[: | + | [[: |
</ | </ | ||
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====== ECBehaviorOccupier ====== | ====== ECBehaviorOccupier ====== | ||
+ | |||
+ | <WRAP center 100%> | ||
+ | <WRAP center box 450px> | ||
+ | {{youtube> | ||
+ | <WRAP centeralign> | ||
+ | </ | ||
+ | </ | ||
Behavior element behavior adding support to uccipy an [[behavior_interactionspot|CBehaviorInteractionSpot]]. | Behavior element behavior adding support to uccipy an [[behavior_interactionspot|CBehaviorInteractionSpot]]. | ||
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====== Element Class Properties ====== | ====== Element Class Properties ====== | ||
- | Element class properties have the prefix | + | Element class properties have the prefix |
- | This behavior | + | ====== Events ====== |
+ | |||
+ | ===== spotClaimed ===== | ||
+ | |||
+ | Occupier claimed interaction spot. | ||
+ | |||
+ | ===== spotReleased ===== | ||
+ | |||
+ | Occupier released interaction spot. | ||
+ | |||
+ | ====== Behavior Tree Actions ====== | ||
+ | |||
+ | This behavior | ||
+ | |||
+ | ===== occupier.release ===== | ||
+ | |||
+ | Release interaction slot if one is occupied. | ||
+ | |||
+ | This is an example of using this action: | ||
+ | <code xml> | ||
+ | <action name=' | ||
+ | </ | ||
+ | |||
+ | ===== occupier.check ===== | ||
+ | |||
+ | Check one or more occupier parameters. Action succeeds if all parameter value matches their respective occupier parameter otherwise action fails. This action is typically used as first action in a sequence to run the sequence only if a occupier parameter matches (or not). | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |occupying|'' | ||
+ | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
+ | |||
+ | This is an example of using this action: | ||
+ | <code xml> | ||
+ | < | ||
+ | <action name=' | ||
+ | < | ||
+ | </ | ||
+ | <!-- actions here run only if occupier is occupying an interaction spot --> | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ====== Behavior Tree Conditions ====== | ||
+ | |||
+ | This behavior adds these behavior tree conditions if behavior tree is present. If behavior has non-empty identifier replace '' | ||
+ | |||
+ | ===== occupier.check ===== | ||
+ | |||
+ | Check one or more occupier parameters. Conditions returns true if all parameter value match their respective occupier parameter. This condition is typically used to run an action or sequence of actions as long as occupier conditions are true. | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |occupier.occupying|'' | ||
+ | |||
+ | This is an example of using this condition: | ||
+ | <code xml> | ||
+ | <action name=' | ||
+ | < | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ====== State Machine Actions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Conditions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Events ====== | ||
+ | |||
+ | This behavior sends these state machine events. If behavior has non-empty identifier replace '' | ||
+ | |||
+ | ===== occupier.claimed ===== | ||
+ | |||
+ | Occupier claimed interaction spot. | ||
+ | |||
+ | ===== occupier.released ===== | ||
+ | |||
+ | Occupier released interaction spot. | ||
====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
+ | |||
This behavior does not required other behaviors to be present. | This behavior does not required other behaviors to be present. | ||
====== Optional Behaviors ====== | ====== Optional Behaviors ====== | ||
- | This behavior | + | |
+ | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | ||
+ | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
====== Persistency ====== | ====== Persistency ====== | ||
- | This behavior does support element class to be persistable (setPersistable). Saves [[behavior_interactionspot|CBehaviorInteractionSpot]] if present. | + | |
+ | This behavior does support element class to be persistable (setPersistable). | ||
====== API Documentation ====== | ====== API Documentation ====== | ||
- | [[https:// | ||
- | Since DragonScript Module Version | + | # |
+ | |||
+ | Since DragonScript Module Version | ||
====== Use Cases ====== | ====== Use Cases ====== | ||
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end | end | ||
</ | </ | ||
+ | |||
+ | ====== Behavior Factory ====== | ||
+ | |||
+ | Using element class supporting adding behaviors the behavior can be added like this: | ||
+ | <code xml> | ||
+ | <?xml version=' | ||
+ | < | ||
+ | < | ||
+ | <!-- optional: use behavior tree with id instead of empty string --> | ||
+ | <string name=' | ||
+ | | ||
+ | <!-- optional: use state machine with id instead of empty string --> | ||
+ | <string name=' | ||
+ | | ||
+ | <!-- set element properties. omit property prefix if used inside behavior tag --> | ||
+ | <string name=' | ||
+ | </ | ||
+ | | ||
+ | <!-- for adding multiple behaviors use unique identifiers --> | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ====== Live Examples ====== | ||
In the [[https:// | In the [[https:// | ||
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* [[https:// | * [[https:// | ||
* [[https:// | * [[https:// | ||
+ |