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dragengine:modules:dragonscript:behavior_occupier [2020/11/24 10:01] – [ECBehaviorOccupier] dragonlord | dragengine:modules:dragonscript:behavior_occupier [2025/06/19 12:44] (current) – [ECBehaviorOccupier] dragonlord | ||
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{{tag> | {{tag> | ||
<WRAP youarehere> | <WRAP youarehere> | ||
- | [[: | + | [[: |
</ | </ | ||
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====== ECBehaviorOccupier ====== | ====== ECBehaviorOccupier ====== | ||
- | |||
- | Behavior element behavior adding support to uccipy an [[behavior_interactionspot|CBehaviorInteractionSpot]]. | ||
- | |||
- | [[behavior_interactionspot|CBehaviorInteractionSpot]] defines position and orientation actors or the player have to assume to interact properly with this element. The ECBehaviorOccupier behavior provides support to claim such interaction spots. | ||
<WRAP center 100%> | <WRAP center 100%> | ||
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</ | </ | ||
</ | </ | ||
+ | |||
+ | Behavior element behavior adding support to occupy an [[behavior_interactionspot|ECBehaviorInteractionSpot]]. | ||
+ | |||
+ | [[behavior_interactionspot|ECBehaviorInteractionSpot]] defines position and orientation actors or the player have to assume to interact properly with this element. The ECBehaviorOccupier behavior provides support to claim such interaction spots. | ||
====== Instance Counts ====== | ====== Instance Counts ====== | ||
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====== Element Class Properties ====== | ====== Element Class Properties ====== | ||
- | Element class properties have the prefix | + | Element class properties have the prefix |
+ | |||
+ | ====== Events ====== | ||
+ | |||
+ | ===== spotClaimed ===== | ||
+ | |||
+ | Occupier claimed interaction spot. | ||
+ | |||
+ | ===== spotReleased ===== | ||
+ | |||
+ | Occupier released interaction spot. | ||
+ | |||
+ | ====== Behavior Tree Actions ====== | ||
+ | |||
+ | This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace '' | ||
+ | |||
+ | ===== occupier.update ===== | ||
+ | |||
+ | Set one or more occupier parameters. | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |release| |Release interaction slot if one is occupied.| | ||
+ | |interactElement.assign|string|Assign interaction slot element to [[behavior_interactionelement|ECBehaviorInteractionElement]] with identifier matching value string. Action fails if no interaction spot is occupied or interact element behavior is absent| | ||
+ | |claim|string|Claim interaction zone present in the [[behavior_interactionelement|ECBehaviorInteractionElement]] with identifier matching value string| | ||
+ | |claim.id|string|Identifier of interaction spot to claim| | ||
+ | |move| |Move to occupied interaction spot. Uses [[behavior_actormover|ECBehaviorActorMover]] to move to world position defined by interaction spot| | ||
+ | |move.distance|float|Distance in meters to approach interaction spot world position before finish moving| | ||
+ | |align| |Align with occupied interaction spot. Uses [[behavior_alignactor|ECBehaviorAlignActor]] to align actor with world position and orientation defined by interaction spot. If interaction spot defines a look-at position the [[behavior_conversationactor|ECBehaviorConversationActor]] is used to make the actor look at this position while aligning. After aligning the [[behavior_conversationactor|ECBehaviorConversationActor]] keeps the look-at. You have to clear it using action '' | ||
+ | |interact|string|Interact with grab spot. If element is absent action fails. Runs interaction with name value. If interaction with name value is absent fails action. If interaction returns false fails action. Otherwise action succeeds.| | ||
+ | |interact.parameters|string|Optional parameters to use with '' | ||
+ | |||
+ | This is an example of using this action: | ||
+ | <code xml> | ||
+ | <action name=' | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ===== occupier.check ===== | ||
+ | |||
+ | Check one or more occupier parameters. Action succeeds if all parameter value matches their respective occupier parameter otherwise action fails. This action is typically used as first action in a sequence to run the sequence only if a occupier parameter matches (or not). | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |occupying|'' | ||
+ | |interact.name|string|Name of interaction| | ||
+ | |interact.has|'' | ||
+ | |interact.query|'' | ||
+ | |interact.parameters|string|Optional parameters to use with '' | ||
+ | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
+ | |||
+ | This is an example of using this action: | ||
+ | <code xml> | ||
+ | < | ||
+ | <action name=' | ||
+ | < | ||
+ | </ | ||
+ | <!-- actions here run only if occupier is occupying an interaction spot --> | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ====== Behavior Tree Conditions ====== | ||
+ | |||
+ | This behavior adds these behavior tree conditions if behavior tree is present. If behavior has non-empty identifier replace '' | ||
+ | |||
+ | ===== occupier.check ===== | ||
+ | |||
+ | Check one or more occupier parameters. Conditions returns true if all parameter value match their respective occupier parameter. This condition is typically used to run an action or sequence of actions as long as occupier conditions are true. | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |occupier.occupying|'' | ||
+ | |occupier.interact.name|string|Name of interaction| | ||
+ | |occupier.interact.has|'' | ||
+ | |occupier.interact.query|'' | ||
+ | |occupier.interact.parameters|string|Optional parameters to use with '' | ||
+ | |||
+ | This is an example of using this condition: | ||
+ | <code xml> | ||
+ | <action name=' | ||
+ | < | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ====== State Machine Actions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Conditions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Events ====== | ||
+ | |||
+ | This behavior sends these state machine events. If behavior has non-empty identifier replace '' | ||
+ | |||
+ | ===== occupier.claimed ===== | ||
+ | |||
+ | Occupier claimed interaction spot. | ||
+ | |||
+ | ===== occupier.released ===== | ||
- | This behavior does not define element properties (reserved for future expansion). | + | Occupier released interaction spot. |
====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
+ | |||
This behavior does not required other behaviors to be present. | This behavior does not required other behaviors to be present. | ||
====== Optional Behaviors ====== | ====== Optional Behaviors ====== | ||
- | This behavior | + | |
+ | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | ||
+ | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
====== Persistency ====== | ====== Persistency ====== | ||
- | This behavior does support element class to be persistable (setPersistable). Saves [[behavior_interactionspot|CBehaviorInteractionSpot]] if present. | + | |
+ | This behavior does support element class to be persistable (setPersistable). | ||
====== API Documentation ====== | ====== API Documentation ====== | ||
- | [[https:// | ||
- | Since DragonScript Module Version | + | # |
+ | |||
+ | Since DragonScript Module Version | ||
====== Use Cases ====== | ====== Use Cases ====== | ||
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end | end | ||
</ | </ | ||
+ | |||
+ | ====== Behavior Factory ====== | ||
+ | |||
+ | Using element class supporting adding behaviors the behavior can be added like this: | ||
+ | <code xml> | ||
+ | <?xml version=' | ||
+ | < | ||
+ | < | ||
+ | <!-- optional: use behavior tree with id instead of empty string --> | ||
+ | <string name=' | ||
+ | | ||
+ | <!-- optional: use state machine with id instead of empty string --> | ||
+ | <string name=' | ||
+ | | ||
+ | <!-- set element properties. omit property prefix if used inside behavior tag --> | ||
+ | <string name=' | ||
+ | </ | ||
+ | | ||
+ | <!-- for adding multiple behaviors use unique identifiers --> | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ====== Live Examples ====== | ||
In the [[https:// | In the [[https:// | ||
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* [[https:// | * [[https:// | ||
* [[https:// | * [[https:// | ||
+ |