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dragengine:modules:dragonscript:behavior_occupier

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dragengine:modules:dragonscript:behavior_occupier [2025/05/04 13:47] – [occupier.check] dragonlorddragengine:modules:dragonscript:behavior_occupier [2025/06/19 12:44] (current) – [ECBehaviorOccupier] dragonlord
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 </WRAP> </WRAP>
  
-Behavior element behavior adding support to uccipy an [[behavior_interactionspot|CBehaviorInteractionSpot]].+Behavior element behavior adding support to occupy an [[behavior_interactionspot|ECBehaviorInteractionSpot]].
  
-[[behavior_interactionspot|CBehaviorInteractionSpot]] defines position and orientation actors or the player have to assume to interact properly with this element. The ECBehaviorOccupier behavior provides support to claim such interaction spots.+[[behavior_interactionspot|ECBehaviorInteractionSpot]] defines position and orientation actors or the player have to assume to interact properly with this element. The ECBehaviorOccupier behavior provides support to claim such interaction spots.
  
 ====== Instance Counts ====== ====== Instance Counts ======
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 This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace ''occupier'' with ''occupier(id)''. This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace ''occupier'' with ''occupier(id)''.
  
-===== occupier.release =====+===== occupier.update =====
  
-Release interaction slot if one is occupied.+Set one or more occupier parameters. 
 + 
 +^Parameter^Value^Description^ 
 +|release| |Release interaction slot if one is occupied.
 +|interactElement.assign|string|Assign interaction slot element to [[behavior_interactionelement|ECBehaviorInteractionElement]] with identifier matching value string. Action fails if no interaction spot is occupied or interact element behavior is absent| 
 +|claim|string|Claim interaction zone present in the [[behavior_interactionelement|ECBehaviorInteractionElement]] with identifier matching value string| 
 +|claim.id|string|Identifier of interaction spot to claim| 
 +|move| |Move to occupied interaction spot. Uses [[behavior_actormover|ECBehaviorActorMover]] to move to world position defined by interaction spot| 
 +|move.distance|float|Distance in meters to approach interaction spot world position before finish moving| 
 +|align| |Align with occupied interaction spot. Uses [[behavior_alignactor|ECBehaviorAlignActor]] to align actor with world position and orientation defined by interaction spot. If interaction spot defines a look-at position the [[behavior_conversationactor|ECBehaviorConversationActor]] is used to make the actor look at this position while aligning. After aligning the [[behavior_conversationactor|ECBehaviorConversationActor]] keeps the look-at. You have to clear it using action ''conversationActor.update'' and parameter ''headLookAt.clear''. Doing this while no look-at is in place is fine and thus should be always done| 
 +|interact|string|Interact with grab spot. If element is absent action fails. Runs interaction with name value. If interaction with name value is absent fails action. If interaction returns false fails action. Otherwise action succeeds.| 
 +|interact.parameters|string|Optional parameters to use with ''interaction''.|
  
 This is an example of using this action: This is an example of using this action:
 <code xml> <code xml>
-<action name='occupier.release'/>+<action name='occupier.update'> 
 +  <parameter name='release'/
 +</action>
 </code> </code>
  
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 ^Parameter^Value^Description^ ^Parameter^Value^Description^
 |occupying|''true'', ''false''|Occupier is occupying an interaction spot| |occupying|''true'', ''false''|Occupier is occupying an interaction spot|
 +|interact.name|string|Name of interaction|
 +|interact.has|''true'', ''false''|Has grab spot and interaction with name ''interaction.name'' is present|
 +|interact.query|''true'', ''false''|Interact with grab spot and test result. Condition is true if grab spot is present, interaction with name ''interaction.name'' is present and interaction returns true. It is recommended to use here only interactions without side effects (hence query interactions).|
 +|interact.parameters|string|Optional parameters to use with ''interaction.query''.|
 |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled|
  
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 ^Parameter^Value^Description^ ^Parameter^Value^Description^
 |occupier.occupying|''true'', ''false''|Occupier is occupying an interaction spot| |occupier.occupying|''true'', ''false''|Occupier is occupying an interaction spot|
 +|occupier.interact.name|string|Name of interaction|
 +|occupier.interact.has|''true'', ''false''|Has grab spot and interaction with name ''interaction.name'' is present|
 +|occupier.interact.query|''true'', ''false''|Interact with grab spot and test result. Condition is true if grab spot is present, interaction with name ''interaction.name'' is present and interaction returns true. It is recommended to use here only interactions without side effects (hence query interactions).|
 +|occupier.interact.parameters|string|Optional parameters to use with ''interaction.query''.|
  
 This is an example of using this condition: This is an example of using this condition:
dragengine/modules/dragonscript/behavior_occupier.1746366474.txt.gz · Last modified: 2025/05/04 13:47 by dragonlord