User Tools

Site Tools


dragengine:modules:dragonscript:behavior_outline

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
dragengine:modules:dragonscript:behavior_outline [2020/05/24 01:11] – [Element Class Example] dragonlorddragengine:modules:dragonscript:behavior_outline [2024/03/14 16:55] (current) dragonlord
Line 3: Line 3:
 [[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[abstractions#behavior_elementsquick_and_easy_development|Behavior Elements: Quick and Easy Development]] >> **ECBehaviorOutline** [[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[abstractions#behavior_elementsquick_and_easy_development|Behavior Elements: Quick and Easy Development]] >> **ECBehaviorOutline**
 </WRAP> </WRAP>
 +
 +  * [[behaviors_use_cases|Behaviors Explained: By Use-Case]]
 +  * [[behaviors_a_to_z|Behaviors Explained: From A to Z]]
  
 ====== ECBehaviorOutline ====== ====== ECBehaviorOutline ======
Line 52: Line 55:
 Multiple instances of ECBehaviorOutline can be used for example to create different outlines to switch on and off or to add multiple outline skins to a single ECBehaviorComponent. Keep in mind though that each instance of ECBehaviorOutline creates a new component and dynamic skin resource which can impact performance if the used model has high polygon count. To use multiple instances use code like this in your subclass constructor: Multiple instances of ECBehaviorOutline can be used for example to create different outlines to switch on and off or to add multiple outline skins to a single ECBehaviorComponent. Keep in mind though that each instance of ECBehaviorOutline creates a new component and dynamic skin resource which can impact performance if the used model has high polygon count. To use multiple instances use code like this in your subclass constructor:
 <code> <code>
-class MyElement extends BehaviorElementClass+class MultiInstanceClass extends BehaviorElementClass
   public var ECBehaviorComponent component   public var ECBehaviorComponent component
   public var ECBehaviorCollider collider   public var ECBehaviorCollider collider
      
-  public func new()+  public func new() super("MultiInstance")
     component = ECBehaviorComponent.new(this)     component = ECBehaviorComponent.new(this)
     collider = ECBehaviorCollider.new(this, component)     collider = ECBehaviorCollider.new(this, component)
Line 67: Line 70:
 ====== Element Class Properties ====== ====== Element Class Properties ======
  
-Element class properties have the prefix **outline{(id)}.**.+Element class properties have the prefix **outline.** or **outline(id).** if id is not empty.
  
 ===== skin ===== ===== skin =====
 Path to skin to use to render the outline. Path to skin to use to render the outline.
-  * Full name: "outline{(id)}.skin" +  * Full name: "outline.skin" or "outline(id).skin" 
-  * Type ECPSkin+  * Type skin path
   * Default Value "/shareddata/materials/outlined.deskin"   * Default Value "/shareddata/materials/outlined.deskin"
   * Example (*.deeclass) <code xml><string name='outline.skin'>outline.deskin</string></code>   * Example (*.deeclass) <code xml><string name='outline.skin'>outline.deskin</string></code>
Line 78: Line 81:
 ===== model ===== ===== model =====
 Path to model to use instead of the model of the dependency component Path to model to use instead of the model of the dependency component
-  * Full name: "outline{(id)}.model" +  * Full name: "outline.model" or "outline(id).model" 
-  * Type ECPModel+  * Type model path
   * Default value //null//   * Default value //null//
   * Example (*.deeclass) <code xml><string name='outline.model'>outline.demodel</string></code>   * Example (*.deeclass) <code xml><string name='outline.model'>outline.demodel</string></code>
Line 85: Line 88:
 ===== rig ===== ===== rig =====
 Path to rig to use instead of the rig of the dependency component. If null uses the dependency component rig. Path to rig to use instead of the rig of the dependency component. If null uses the dependency component rig.
-  * Full name: "outline{(id)}.rig" +  * Full name: "outline.rig" or "outline(id).rig" 
-  * Type ECPRig+  * Type rig path
   * Default value //null//   * Default value //null//
   * Example (*.deeclass) <code xml><string name='outline.rig'>outline.derig</string></code>   * Example (*.deeclass) <code xml><string name='outline.rig'>outline.derig</string></code>
Line 92: Line 95:
 ===== color ===== ===== color =====
 Color of the outline. For this property to have any effect the used skin requires to have a renderable named "color". Color of the outline. For this property to have any effect the used skin requires to have a renderable named "color".
-  * Full name: "outline{(id)}.color" +  * Full name: "outline.color" or "outline(id).color" 
-  * Type ECPColor +  * Type color 
-  * Default value //white (111)//+  * Default value //black (000)//
   * Example (*.deeclass) <code xml><color name='outline.color' r='1' g='0' b='0'/></code>   * Example (*.deeclass) <code xml><color name='outline.color' r='1' g='0' b='0'/></code>
  
 ===== intensity ===== ===== intensity =====
 Emissivity intensity of the outline. For this property to have any effect the used skin requires to have a renderable named "intensity". Emissivity intensity of the outline. For this property to have any effect the used skin requires to have a renderable named "intensity".
-  * Full name: "outline{(id)}.intensity" +  * Full name: "outline.intensity" or "outline(id).intensity" 
-  * Type ECPFloat+  * Type floating point
   * Minimum Value 0   * Minimum Value 0
   * Default value 0   * Default value 0
Line 107: Line 110:
 ===== thickness ===== ===== thickness =====
 Thickness of the outline. The measurement unit of this value depends on the outline type in the used skin. For this property to have any effect the used skin requires to have a renderable named "thickness". Thickness of the outline. The measurement unit of this value depends on the outline type in the used skin. For this property to have any effect the used skin requires to have a renderable named "thickness".
-  * Full name: "outline{(id)}.thickness" +  * Full name: "outline.thickness" or "outline(id).thickness" 
-  * Type ECPFloat+  * Type floating point
   * Minimum Value 0   * Minimum Value 0
   * Default value 0.005   * Default value 0.005
Line 119: Line 122:
 ====== Optional Behaviors ====== ====== Optional Behaviors ======
  
-Thie behavior does not support optional behaviors.+This behavior does not support optional behaviors.
  
 ====== Persistency ====== ====== Persistency ======
Line 127: Line 130:
 ====== API Documentation ====== ====== API Documentation ======
  
-[[https://developer.dragondreams.ch/docs/dragonscript/scriptapi/latest/classDragengine_1_1Scenery_1_1ECBehaviorOutline.html|ECBehaviorOutline]].+#@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1ECBehaviorOutline.html,ECBehaviorOutline~@#.
  
 Since DragonScript Module Version **1.1** Since DragonScript Module Version **1.1**
  
 +====== Use Cases ======
 +  * Highlight objects player can interact with. Combine this with [[behavior_lookedat|ECBehaviorLookedAt]] using a listening to show/hide the highlight if the player looks at the object.
 +  * Use for Toon-Rendering to draw a black outline on all objects.
 ====== Element Class Example ====== ====== Element Class Example ======
  
Line 139: Line 145:
    public var ECBehaviorOutline outline    public var ECBehaviorOutline outline
        
-   public func new() +   public func new() super("ExampleElement"
-     // add behaviorscomponent, collider and outline+     // add required behaviors component and collider
      component = ECBehaviorComponent.new(this)      component = ECBehaviorComponent.new(this)
      collider = ECBehaviorCollider.new(this, component)      collider = ECBehaviorCollider.new(this, component)
-     outline = ECBehaviorOutline.new(this, component, collider) 
            
-     // set parameters of outline behavior to red color with 0.0075 thickness using a custom "outline.deskin" skin+     // create outline behavior and set parameters. the outline will be colored red 
 +     // and has a thickness of 0.0075 using a custom "outline.deskin" skin 
 +     outline = ECBehaviorOutline.new(this, component, collider)
      outline.getSkin().setPath("outline.deskin")      outline.getSkin().setPath("outline.deskin")
      outline.getColor().setColor(Color.red)      outline.getColor().setColor(Color.red)
dragengine/modules/dragonscript/behavior_outline.1590282699.txt.gz · Last modified: 2020/05/24 01:11 by dragonlord