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dragengine:modules:dragonscript:behavior_particleemitter

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dragengine:modules:dragonscript:behavior_particleemitter [2026/10/10 01:27] – [particleEmitter.set] dragonlorddragengine:modules:dragonscript:behavior_particleemitter [2026/10/11 12:14] (current) – dragonlord
Line 141: Line 141:
 <action name='particleEmitter.set'> <action name='particleEmitter.set'>
   <parameter name='casting'>true</parameter>   <parameter name='casting'>true</parameter>
 +</action>
 +</code>
 +
 +===== particleEmitter.update =====
 +
 +Update particle emitter.
 +
 +^Parameter^Value^Description^
 +|burstDetached| |Clones particle emitter as a standalone particle emitter destroying itself once all burst particles died. Works only if particle emitter instance exist, particle emitter is of burst type and element is in a game world.|
 +
 +This is an example of using this action to burst particles surviving disposing of the element afterwards:
 +<code xml>
 +<action name='particleEmitter.update'>
 +  <parameter name='burstDetached'/>
 </action> </action>
 </code> </code>
dragengine/modules/dragonscript/behavior_particleemitter.txt · Last modified: by dragonlord