This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
dragengine:modules:dragonscript:behavior_particleemitter [2025/03/11 17:14] – created dragonlord | dragengine:modules:dragonscript:behavior_particleemitter [2025/05/04 13:40] (current) – [particleEmitter.check] dragonlord | ||
---|---|---|---|
Line 1: | Line 1: | ||
{{tag> | {{tag> | ||
<WRAP youarehere> | <WRAP youarehere> | ||
- | [[: | + | [[: |
</ | </ | ||
Line 15: | Line 15: | ||
If the [[behavior_collider|ECBehaviorCollider]] behavior is present in the behavior element before this behavior is added the particle emitter is attached. The particle emitter is attached to the named bone if defined otherwise it is attached statically. | If the [[behavior_collider|ECBehaviorCollider]] behavior is present in the behavior element before this behavior is added the particle emitter is attached. The particle emitter is attached to the named bone if defined otherwise it is attached statically. | ||
+ | See also: | ||
+ | * [[gamedev: | ||
+ | * [[gamedev: | ||
====== Instance Counts ====== | ====== Instance Counts ====== | ||
Line 93: | Line 96: | ||
* Example (*.deeclass) <code xml>< | * Example (*.deeclass) <code xml>< | ||
- | ===== Events ===== | + | ====== Events |
This behavior provides these events: | This behavior provides these events: | ||
- | ==== startCasting ==== | + | ===== startCasting |
Start casting particles. | Start casting particles. | ||
- | ==== stopCasting ==== | + | ===== stopCasting |
Stop casting particles. | Stop casting particles. | ||
- | ==== lastParticleDied ==== | + | ===== lastParticleDied |
Last particle of a burst emission died. | Last particle of a burst emission died. | ||
- | ==== particleResponse ==== | + | ===== particleResponse |
Determine response for a custom particle collision. | Determine response for a custom particle collision. | ||
Listener can update provided '' | Listener can update provided '' | ||
+ | |||
+ | ====== Behavior Tree Actions ====== | ||
+ | |||
+ | This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace '' | ||
+ | |||
+ | ===== particleEmitter.set ===== | ||
+ | |||
+ | Set one or more particle emitter parameters. | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |casting|true, | ||
+ | |||
+ | This is an example of using this action: | ||
+ | <code xml> | ||
+ | <action name=' | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ===== particleEmitter.check ===== | ||
+ | |||
+ | Check one or more particle emitter parameters. Action succeeds if all parameter value matches their respective particle emitter parameter otherwise action fails. This action is typically used as first action in a sequence to run the sequence only if a particle emitter parameter matches (or not). | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |casting|true, | ||
+ | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
+ | |||
+ | This is an example of using this action: | ||
+ | <code xml> | ||
+ | < | ||
+ | <action name=' | ||
+ | < | ||
+ | </ | ||
+ | <!-- actions here run only if particle emitter is casting --> | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ====== Behavior Tree Conditions ====== | ||
+ | |||
+ | This behavior adds these behavior tree conditions if behavior tree is present. If behavior has non-empty identifier replace '' | ||
+ | |||
+ | ===== particleEmitter.check ===== | ||
+ | |||
+ | Check one or more particle emitter parameters. Conditions returns true if all parameter value match their respective particle emitter parameter. This condition is typically used to run an action or sequence of actions as long as particle emitter conditions are true. | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |particleEmitter.casting|true, | ||
+ | |||
+ | This is an example of using this condition: | ||
+ | <code xml> | ||
+ | <action name=' | ||
+ | < | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ====== State Machine Actions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Conditions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Events ====== | ||
+ | |||
+ | This behavior sends these state machine events. If behavior has non-empty identifier replace '' | ||
+ | |||
+ | ===== particleEmitter.startCasting ===== | ||
+ | |||
+ | Start casting particles. | ||
+ | |||
+ | ===== particleEmitter.stopCasting ===== | ||
+ | |||
+ | Stop casting particles. | ||
+ | |||
+ | ===== particleEmitter.lastParticleDied ===== | ||
+ | |||
+ | Last particle of a burst emission died. | ||
====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
Line 121: | Line 203: | ||
====== Optional Behaviors ====== | ====== Optional Behaviors ====== | ||
- | This behavior does support these optional behaviors: | ||
* [[behavior_collider|ECBehaviorCollider]]: | * [[behavior_collider|ECBehaviorCollider]]: | ||
+ | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | ||
+ | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
====== Persistency ====== | ====== Persistency ====== | ||
Line 182: | Line 265: | ||
<!-- optional: sync trigger with particle emitter matching identifier --> | <!-- optional: sync trigger with particle emitter matching identifier --> | ||
<string name=' | <string name=' | ||
+ | | ||
+ | <!-- optional: identifier of ECBehaviorTriggered to synchronize with or empty | ||
+ | | ||
+ | <string name=' | ||
+ | | ||
+ | <!-- optional: use behavior tree with id instead of empty string --> | ||
+ | <string name=' | ||
+ | | ||
+ | <!-- optional: use state machine with id instead of empty string --> | ||
+ | <string name=' | ||
| | ||
<!-- set element properties. omit property prefix if used inside behavior tag --> | <!-- set element properties. omit property prefix if used inside behavior tag --> |