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dragengine:modules:dragonscript:behavior_particleemitter

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dragengine:modules:dragonscript:behavior_particleemitter [2025/03/11 19:56] dragonlorddragengine:modules:dragonscript:behavior_particleemitter [2025/03/13 17:07] (current) dragonlord
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 {{tag>dragonscript behavior}} {{tag>dragonscript behavior}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[abstractions#behavior_elementsquick_and_easy_development|Behavior Elements: Quick and Easy Development]] >> **ECBehaviorParticleEmitter**+[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[dragengine:modules:dragonscript:abstractions|Abstraction Layers: How you want to build your Game]] >> [[dragengine:modules:dragonscript:behavior_elements|Behavior Elements]] >> **ECBehaviorParticleEmitter**
 </WRAP> </WRAP>
  
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 If the [[behavior_collider|ECBehaviorCollider]] behavior is present in the behavior element before this behavior is added the particle emitter is attached. The particle emitter is attached to the named bone if defined otherwise it is attached statically. If the [[behavior_collider|ECBehaviorCollider]] behavior is present in the behavior element before this behavior is added the particle emitter is attached. The particle emitter is attached to the named bone if defined otherwise it is attached statically.
  
 +See also:
 +  * [[gamedev:particleemitters|Particle Emitters]]
 +  * [[gamedev:deigde:editors:particleemitter|IGDE Particle Emitter Editor]]
 ====== Instance Counts ====== ====== Instance Counts ======
  
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 ====== Optional Behaviors ====== ====== Optional Behaviors ======
  
-This behavior does support these optional behaviors: 
   * [[behavior_collider|ECBehaviorCollider]]: Attach to collider.   * [[behavior_collider|ECBehaviorCollider]]: Attach to collider.
  
dragengine/modules/dragonscript/behavior_particleemitter.1741722985.txt.gz · Last modified: 2025/03/11 19:56 by dragonlord