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dragengine:modules:dragonscript:behavior_particleemitter [2025/03/19 15:08] – [Behavior Factory] dragonlord | dragengine:modules:dragonscript:behavior_particleemitter [2025/05/04 13:40] (current) – [particleEmitter.check] dragonlord | ||
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Listener can update provided '' | Listener can update provided '' | ||
+ | |||
+ | ====== Behavior Tree Actions ====== | ||
+ | |||
+ | This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace '' | ||
+ | |||
+ | ===== particleEmitter.set ===== | ||
+ | |||
+ | Set one or more particle emitter parameters. | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |casting|true, | ||
+ | |||
+ | This is an example of using this action: | ||
+ | <code xml> | ||
+ | <action name=' | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ===== particleEmitter.check ===== | ||
+ | |||
+ | Check one or more particle emitter parameters. Action succeeds if all parameter value matches their respective particle emitter parameter otherwise action fails. This action is typically used as first action in a sequence to run the sequence only if a particle emitter parameter matches (or not). | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |casting|true, | ||
+ | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
+ | |||
+ | This is an example of using this action: | ||
+ | <code xml> | ||
+ | < | ||
+ | <action name=' | ||
+ | < | ||
+ | </ | ||
+ | <!-- actions here run only if particle emitter is casting --> | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ====== Behavior Tree Conditions ====== | ||
+ | |||
+ | This behavior adds these behavior tree conditions if behavior tree is present. If behavior has non-empty identifier replace '' | ||
+ | |||
+ | ===== particleEmitter.check ===== | ||
+ | |||
+ | Check one or more particle emitter parameters. Conditions returns true if all parameter value match their respective particle emitter parameter. This condition is typically used to run an action or sequence of actions as long as particle emitter conditions are true. | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |particleEmitter.casting|true, | ||
+ | |||
+ | This is an example of using this condition: | ||
+ | <code xml> | ||
+ | <action name=' | ||
+ | < | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ====== State Machine Actions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Conditions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Events ====== | ||
+ | |||
+ | This behavior sends these state machine events. If behavior has non-empty identifier replace '' | ||
+ | |||
+ | ===== particleEmitter.startCasting ===== | ||
+ | |||
+ | Start casting particles. | ||
+ | |||
+ | ===== particleEmitter.stopCasting ===== | ||
+ | |||
+ | Stop casting particles. | ||
+ | |||
+ | ===== particleEmitter.lastParticleDied ===== | ||
+ | |||
+ | Last particle of a burst emission died. | ||
====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
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* [[behavior_collider|ECBehaviorCollider]]: | * [[behavior_collider|ECBehaviorCollider]]: | ||
+ | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | ||
+ | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
====== Persistency ====== | ====== Persistency ====== | ||
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| | ||
<string name=' | <string name=' | ||
+ | | ||
+ | <!-- optional: use behavior tree with id instead of empty string --> | ||
+ | <string name=' | ||
+ | | ||
+ | <!-- optional: use state machine with id instead of empty string --> | ||
+ | <string name=' | ||
| | ||
<!-- set element properties. omit property prefix if used inside behavior tag --> | <!-- set element properties. omit property prefix if used inside behavior tag --> |