{{tag>dragonscript behavior}} [[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[dragengine:modules:dragonscript:abstractions|Abstraction Layers: How you want to build your Game]] >> [[dragengine:modules:dragonscript:behavior_elements|Behavior Elements]] >> **ECBehaviorPlayerInputCrouch** * [[behaviors_use_cases|Behaviors Explained: By Use-Case]] * [[behaviors_a_to_z|Behaviors Explained: From A to Z]] ====== ECBehaviorPlayerInputCrouch ====== Behavior element behavior adding crouching player input. Keeps track of crouching player input and applies them to actor locomotion. ====== Instance Counts ====== This behavior can be used only once on an element. ====== Element Class Properties ====== Element class properties have the prefix ''playerInputCrouch.'' . ====== Events ====== This behavior has no events. ====== Required Behaviors ====== This behavior requires no other behaviors. ====== Optional Behaviors ====== * [[behavior_locomotion|ECBehaviorLocomotion]]: Update stance goal value ====== Persistency ====== This behavior does support element class to be persistable (setPersistable). ====== API Documentation ====== #@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1ECBehaviorPlayerInputCrouch.html,ECBehaviorPlayerInputCrouch~@#. Since DragonScript Module Version ''1.0'' ====== Use Cases ====== * Track player input for crouching ====== Element Class Example ====== This example defines an element which tracks player crouching input. class MyElement extends BehaviorElementClass public var ECBehaviorPlayerInputCrouch playerInputCrouch func new() playerInputCrouch = ECBehaviorPlayerInputCrouch.new(this) end end ====== Behavior Factory ====== Using element class supporting adding behaviors the behavior can be added like this: value ====== Live Examples ====== * [[https://github.com/LordOfDragons/deexamples|DEExamples Repository]]