{{tag>dragonscript behavior}}
[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[dragengine:modules:dragonscript:abstractions|Abstraction Layers: How you want to build your Game]] >> [[dragengine:modules:dragonscript:behavior_elements|Behavior Elements]] >> **ECBehaviorPlayerInputCrouch**
* [[behaviors_use_cases|Behaviors Explained: By Use-Case]]
* [[behaviors_a_to_z|Behaviors Explained: From A to Z]]
====== ECBehaviorPlayerInputCrouch ======
Behavior element behavior adding crouching player input.
Keeps track of crouching player input and applies them to actor locomotion.
====== Instance Counts ======
This behavior can be used only once on an element.
====== Element Class Properties ======
Element class properties have the prefix ''playerInputCrouch.'' .
====== Events ======
This behavior has no events.
====== Required Behaviors ======
This behavior requires no other behaviors.
====== Optional Behaviors ======
* [[behavior_locomotion|ECBehaviorLocomotion]]: Update stance goal value
====== Persistency ======
This behavior does support element class to be persistable (setPersistable).
====== API Documentation ======
#@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1ECBehaviorPlayerInputCrouch.html,ECBehaviorPlayerInputCrouch~@#.
Since DragonScript Module Version ''1.0''
====== Use Cases ======
* Track player input for crouching
====== Element Class Example ======
This example defines an element which tracks player crouching input.
class MyElement extends BehaviorElementClass
public var ECBehaviorPlayerInputCrouch playerInputCrouch
func new()
playerInputCrouch = ECBehaviorPlayerInputCrouch.new(this)
end
end
====== Behavior Factory ======
Using element class supporting adding behaviors the behavior can be added like this:
value
====== Live Examples ======
* [[https://github.com/LordOfDragons/deexamples|DEExamples Repository]]