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dragengine:modules:dragonscript:behavior_projecttoground [2025/05/02 21:50] – [Optional Behaviors] dragonlord | dragengine:modules:dragonscript:behavior_projecttoground [2025/05/13 13:59] (current) – old revision restored (2025/05/11 13:20) dragonlord | ||
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* Default Value: true | * Default Value: true | ||
* Example (*.deeclass) <code xml>< | * Example (*.deeclass) <code xml>< | ||
+ | |||
+ | ===== landingAngle ===== | ||
+ | |||
+ | Set landing angle in degrees. Used to check during collision response if an actor is landing on ground. This is done by comparing the impact normal of the ground against the project-to-ground direction. If this angle is small enough the actor is considered to land on ground instead of flying against a wall or scratching the ground in an upwards motion. | ||
+ | |||
+ | * Full name: '' | ||
+ | * Type: float | ||
+ | * Restriction: | ||
+ | * Default Value: 120 | ||
+ | * Example (*.deeclass) <code xml>< | ||
====== Events ====== | ====== Events ====== | ||
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This behavior adds these behavior tree actions if behavior tree is present. | This behavior adds these behavior tree actions if behavior tree is present. | ||
+ | |||
+ | ===== projectToGround.set ===== | ||
+ | |||
+ | Set one or more project to ground parameters. | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |enabled|'' | ||
+ | |ground|'' | ||
+ | |||
+ | This is an example of using this action: | ||
+ | <code xml> | ||
+ | < | ||
+ | <action name=' | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ===== projectToGround.update ===== | ||
+ | |||
+ | Update project to ground. | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |interactElement.assign|string|Assign ground element to [[behavior_interactelement|ECBehaviorInteractElement]] with identifier matching value string. Action fails if not touching element or interact element behavior is absent| | ||
+ | |interact|string|Interact with ground element. If element is absent action fails. Runs interaction with name value. If interaction with name value is absent fails action. If interaction returns false fails action. Otherwise action succeeds.| | ||
+ | |interact.parameters|string|Optional parameters to use with '' | ||
+ | |||
+ | |||
+ | This is an example of using this action: | ||
+ | <code xml> | ||
+ | < | ||
+ | <action name=' | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
+ | </ | ||
===== projectToGround.check ===== | ===== projectToGround.check ===== | ||
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|enabled|'' | |enabled|'' | ||
|ground|'' | |ground|'' | ||
+ | |ground.element|'' | ||
+ | |hitAngle.less|float|Angle between collision normal and project to ground direction is less than value in degrees| | ||
+ | |hitAngle.greater|float|Angle between collision normal and project to ground direction is greater than value in degrees| | ||
+ | |landing|'' | ||
+ | |interact.name|string|Name of interaction| | ||
+ | |interact.has|'' | ||
+ | |interact.query|'' | ||
+ | |interact.parameters|string|Optional parameters to use with '' | ||
+ | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
This is an example of using this action: | This is an example of using this action: | ||
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|projectToGround.enabled|'' | |projectToGround.enabled|'' | ||
|projectToGround.ground|'' | |projectToGround.ground|'' | ||
+ | |projectToGround.ground.element|'' | ||
+ | |projectToGround.hitAngle.less|float|Angle between collision normal and project to ground direction is less than value in degrees| | ||
+ | |projectToGround.hitAngle.greater|float|Angle between collision normal and project to ground direction is greater than value in degrees| | ||
+ | |projectToGround.landing|'' | ||
+ | |projectToGround.interact.name|string|Name of interaction| | ||
+ | |projectToGround.interact.has|'' | ||
+ | |projectToGround.interact.query|'' | ||
+ | |projectToGround.interact.parameters|string|Optional parameters to use with '' | ||
This is an example of using this condition: | This is an example of using this condition: | ||
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</ | </ | ||
</ | </ | ||
+ | |||
+ | ====== State Machine Actions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Conditions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Events ====== | ||
+ | |||
+ | This behavior sends these state machine events. | ||
+ | |||
+ | ===== projectToGround.enabled ===== | ||
+ | |||
+ | Project to ground has been enabled. | ||
+ | |||
+ | ===== projectToGround.disabled ===== | ||
+ | |||
+ | Project to ground has been disabled. | ||
+ | |||
+ | ===== projectToGround.touch ===== | ||
+ | |||
+ | Element is touching ground while previously has not been touching ground. | ||
+ | |||
+ | ===== projectToGround.noTouch ===== | ||
+ | |||
+ | Element is not touching ground while previously has been touching ground. | ||
====== Required Behaviors ====== | ====== Required Behaviors ====== |