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dragengine:modules:dragonscript:behavior_renderablecustomcolor [2025/03/12 19:44] – [Multi Texture Mode (Using Color Type Renderable] dragonlord | dragengine:modules:dragonscript:behavior_renderablecustomcolor [2025/03/13 17:12] (current) – dragonlord | ||
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{{tag> | {{tag> | ||
<WRAP youarehere> | <WRAP youarehere> | ||
- | [[: | + | [[: |
</ | </ | ||
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* [[gamedev: | * [[gamedev: | ||
- | //Multi Texture Mode (Using Color Type Renderable)// | + | ===== Multi Texture Mode (Color Type Renderable) |
If no [[behavior_renderablecanvas|ECBehaviorRenderableCanvas]] is provided a color type [[gamedev: | If no [[behavior_renderablecanvas|ECBehaviorRenderableCanvas]] is provided a color type [[gamedev: | ||
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This mode of operation is best used for models using individual textures for each part to colorize. This is the fastest solution. | This mode of operation is best used for models using individual textures for each part to colorize. This is the fastest solution. | ||
- | ===== Single Texture Mode (Using [[behavior_renderablecanvas|ECBehaviorRenderableCanvas]]) ==== | + | ===== Single Texture Mode (ECBehaviorRenderableCanvas) ==== |
If [[behavior_renderablecanvas|ECBehaviorRenderableCanvas]] is provided a [[gamedev: | If [[behavior_renderablecanvas|ECBehaviorRenderableCanvas]] is provided a [[gamedev: |