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| dragengine:modules:dragonscript:behavior_renderablecustomcolor [2025/03/12 19:45] – [ECBehaviorRenderableCustomColor] dragonlord | dragengine:modules:dragonscript:behavior_renderablecustomcolor [2025/03/13 17:12] (current) – dragonlord | ||
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| {{tag> | {{tag> | ||
| <WRAP youarehere> | <WRAP youarehere> | ||
| - | [[: | + | [[: | 
| </ | </ | ||
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| * [[gamedev: | * [[gamedev: | ||
| - | ===== Multi Texture Mode (Using Color Type Renderable) ===== | + | ===== Multi Texture Mode (Color Type Renderable) ===== | 
| If no [[behavior_renderablecanvas|ECBehaviorRenderableCanvas]] is provided a color type [[gamedev: | If no [[behavior_renderablecanvas|ECBehaviorRenderableCanvas]] is provided a color type [[gamedev: | ||
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| This mode of operation is best used for models using individual textures for each part to colorize. This is the fastest solution. | This mode of operation is best used for models using individual textures for each part to colorize. This is the fastest solution. | ||
| - | ===== Single Texture Mode (Using [[behavior_renderablecanvas|ECBehaviorRenderableCanvas]]) ==== | + | ===== Single Texture Mode (ECBehaviorRenderableCanvas) ==== | 
| If [[behavior_renderablecanvas|ECBehaviorRenderableCanvas]] is provided a [[gamedev: | If [[behavior_renderablecanvas|ECBehaviorRenderableCanvas]] is provided a [[gamedev: | ||