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dragengine:modules:dragonscript:behavior_renderablecustomcolor

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dragengine:modules:dragonscript:behavior_renderablecustomcolor [2025/03/12 19:45] – [ECBehaviorRenderableCustomColor] dragonlorddragengine:modules:dragonscript:behavior_renderablecustomcolor [2025/03/13 17:12] (current) dragonlord
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 {{tag>dragonscript behavior}} {{tag>dragonscript behavior}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[abstractions#behavior_elementsquick_and_easy_development|Behavior Elements: Quick and Easy Development]] >> **ECBehaviorRenderableCustomColor**+[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[dragengine:modules:dragonscript:abstractions|Abstraction Layers: How you want to build your Game]] >> [[dragengine:modules:dragonscript:behavior_elements|Behavior Elements]] >> **ECBehaviorRenderableCustomColor**
 </WRAP> </WRAP>
  
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   * [[gamedev:deigde:editors:skin|IGDE Skin Editor]]   * [[gamedev:deigde:editors:skin|IGDE Skin Editor]]
  
-===== Multi Texture Mode (Using Color Type Renderable) =====+===== Multi Texture Mode (Color Type Renderable) =====
  
 If no [[behavior_renderablecanvas|ECBehaviorRenderableCanvas]] is provided a color type [[gamedev:renderables|renderable]] is created and the chosen collor assigned to it. If no [[behavior_renderablecanvas|ECBehaviorRenderableCanvas]] is provided a color type [[gamedev:renderables|renderable]] is created and the chosen collor assigned to it.
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 This mode of operation is best used for models using individual textures for each part to colorize. This is the fastest solution. This mode of operation is best used for models using individual textures for each part to colorize. This is the fastest solution.
  
-===== Single Texture Mode (Using [[behavior_renderablecanvas|ECBehaviorRenderableCanvas]]) ====+===== Single Texture Mode (ECBehaviorRenderableCanvas) ====
  
 If [[behavior_renderablecanvas|ECBehaviorRenderableCanvas]] is provided a [[gamedev:canvassystem:image|canvas image]] is added to the [[gamedev:canvassystem:view|canvas view]]. The color transform of the [[gamedev:canvassystem:image|canvas image]] is set to the chosen color. If [[behavior_renderablecanvas|ECBehaviorRenderableCanvas]] is provided a [[gamedev:canvassystem:image|canvas image]] is added to the [[gamedev:canvassystem:view|canvas view]]. The color transform of the [[gamedev:canvassystem:image|canvas image]] is set to the chosen color.
dragengine/modules/dragonscript/behavior_renderablecustomcolor.1741808711.txt.gz · Last modified: 2025/03/12 19:45 by dragonlord