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dragengine:modules:dragonscript:behavior_ridable

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dragengine:modules:dragonscript:behavior_ridable [2025/05/02 21:34] – [Behavior Factory] dragonlorddragengine:modules:dragonscript:behavior_ridable [2025/05/04 13:42] (current) – [ridable.check] dragonlord
Line 44: Line 44:
 |count.greater|integer|Count of riding ride on instances is greater than integer value| |count.greater|integer|Count of riding ride on instances is greater than integer value|
 |player|''true'', ''false''|Player is riding| |player|''true'', ''false''|Player is riding|
 +|wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled|
  
 This is an example of using this action: This is an example of using this action:
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 </action> </action>
 </code> </code>
 +
 +====== State Machine Actions ======
 +
 +Same as [[#behavior_tree_actions|Behavior Tree Actions]].
 +
 +====== State Machine Conditions ======
 +
 +Same as [[#behavior_tree_conditions|Behavior Tree Conditions]].
 +
 +====== State Machine Events ======
 +
 +
 +===== ridable.beginRiding =====
 +
 +Ride on instance begins riding.
 +
 +===== ridable.stopRiding =====
 +
 +Ride on instance stops riding.
  
 ====== Required Behaviors ====== ====== Required Behaviors ======
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   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use.   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use.
 +  * [[behavior_statemachine|ECBehaviorStateMachine]]: Add actions and conditions for state machine to use and events to send to the state machine.
  
 ====== Persistency ====== ====== Persistency ======
dragengine/modules/dragonscript/behavior_ridable.1746221650.txt.gz · Last modified: 2025/05/02 21:34 by dragonlord