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dragengine:modules:dragonscript:behavior_rideon

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dragengine:modules:dragonscript:behavior_rideon [2025/05/02 21:35] – [Behavior Factory] dragonlorddragengine:modules:dragonscript:behavior_rideon [2025/05/04 13:45] (current) – [rideOn.check] dragonlord
Line 39: Line 39:
 ^Parameter^Value^Description^ ^Parameter^Value^Description^
 |ridable|''true'', ''false''|Riding on an element| |ridable|''true'', ''false''|Riding on an element|
 +|wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled|
  
 This is an example of using this action: This is an example of using this action:
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 </action> </action>
 </code> </code>
 +
 +====== State Machine Actions ======
 +
 +Same as [[#behavior_tree_actions|Behavior Tree Actions]].
 +
 +====== State Machine Conditions ======
 +
 +Same as [[#behavior_tree_conditions|Behavior Tree Conditions]].
 +
 +====== State Machine Events ======
 +
 +This behavior sends these state machine events.
 +
 +===== rideOn.begin =====
 +
 +Element is riding on a ridable while previously it did not ride on a ridable.
 +
 +===== rideOn.end =====
 +
 +Element is not riding on a ridable while previously it has been riding on a ridable.
  
 ====== Required Behaviors ====== ====== Required Behaviors ======
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   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use.   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use.
 +  * [[behavior_statemachine|ECBehaviorStateMachine]]: Add actions and conditions for state machine to use and events to send to the state machine.
  
 ====== Persistency ====== ====== Persistency ======
dragengine/modules/dragonscript/behavior_rideon.1746221748.txt.gz · Last modified: 2025/05/02 21:35 by dragonlord