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dragengine:modules:dragonscript:behavior_showelement [2025/04/30 21:12] – dragonlord | dragengine:modules:dragonscript:behavior_showelement [2025/05/04 13:43] (current) – [showElement.check] dragonlord | ||
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====== Behavior Tree Actions ====== | ====== Behavior Tree Actions ====== | ||
- | This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace '' | + | This behavior adds these behavior tree actions if behavior tree is present. |
===== showElement.set ===== | ===== showElement.set ===== | ||
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^Parameter^Value^Description^ | ^Parameter^Value^Description^ | ||
|shown|true, | |shown|true, | ||
+ | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
This is an example of using this action: | This is an example of using this action: | ||
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====== Behavior Tree Conditions ====== | ====== Behavior Tree Conditions ====== | ||
- | This behavior adds these behavior tree conditions if behavior tree is present. If behavior has non-empty identifier replace '' | + | This behavior adds these behavior tree conditions if behavior tree is present. |
===== showElement.check ===== | ===== showElement.check ===== | ||
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</ | </ | ||
</ | </ | ||
+ | |||
+ | ====== State Machine Actions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Conditions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Events ====== | ||
+ | |||
+ | This behavior sends these state machine events. | ||
+ | |||
+ | ===== showElement.shown ===== | ||
+ | |||
+ | Element has been shown. | ||
+ | |||
+ | ===== showElement.hidden ===== | ||
+ | |||
+ | Element has been hidden. | ||
====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
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====== Optional Behaviors ====== | ====== Optional Behaviors ====== | ||
- | This behavior | + | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: |
+ | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
====== Persistency ====== | ====== Persistency ====== | ||
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| | ||
<string name=' | <string name=' | ||
+ | | ||
+ | <!-- optional: use behavior tree with id instead of empty string --> | ||
+ | <string name=' | ||
+ | | ||
+ | <!-- optional: use state machine with id instead of empty string --> | ||
+ | <string name=' | ||
| | ||
<!-- set element properties. omit property prefix if used inside behavior tag --> | <!-- set element properties. omit property prefix if used inside behavior tag --> |