{{tag>dragonscript behavior}}
[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[dragengine:modules:dragonscript:abstractions|Abstraction Layers: How you want to build your Game]] >> [[dragengine:modules:dragonscript:behavior_elements|Behavior Elements]] >> **ECBehaviorShowElement**
* [[behaviors_use_cases|Behaviors Explained: By Use-Case]]
* [[behaviors_a_to_z|Behaviors Explained: From A to Z]]
====== ECBehaviorShowElement ======
Behavior element behavior show/hide element if triggered.
If trigger evaluates to true the element is set visible and touchable others not.
====== Instance Counts ======
This behavior can be used only once on an element.
====== Element Class Properties ======
Element class properties have the prefix ''showElement.''.
===== trigger =====
Set trigger to show element.
* Full name: ''showElement.trigger'' or ''showElement({id}).trigger''
* Type: string
* Default Value: empty string
* Example (*.deeclass) @playerEnterSpot & @ghostPresent
====== Events ======
This behavior has no events.
====== Behavior Tree Actions ======
This behavior adds these behavior tree actions if behavior tree is present.
===== showElement.set =====
Set one or more show element parameters.
^Parameter^Value^Description^
|shown|true,false|Show or hide element|
This is an example of using this action:
true
===== showElement.check =====
Check one or more show element parameters. Action succeeds if all parameter value matches their respective show element parameter otherwise action fails. This action is typically used as first action in a sequence to run the sequence only if a show element parameter matches (or not).
^Parameter^Value^Description^
|shown|true,false|Element is shown or hidden|
|wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled|
This is an example of using this action:
true
====== Behavior Tree Conditions ======
This behavior adds these behavior tree conditions if behavior tree is present.
===== showElement.check =====
Check one or more show element parameters. Conditions returns true if all parameter value match their respective show element parameter. This condition is typically used to run an action or sequence of actions as long as show element conditions are true.
^Parameter^Value^Description^
|showElement.shown|true,false|Element is shown or hidden|
This is an example of using this condition:
true
showElement.check
====== State Machine Actions ======
Same as [[#behavior_tree_actions|Behavior Tree Actions]].
====== State Machine Conditions ======
Same as [[#behavior_tree_conditions|Behavior Tree Conditions]].
====== State Machine Events ======
This behavior sends these state machine events.
===== showElement.shown =====
Element has been shown.
===== showElement.hidden =====
Element has been hidden.
====== Required Behaviors ======
This behavior requires no other behaviors.
====== Optional Behaviors ======
* [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use.
* [[behavior_statemachine|ECBehaviorStateMachine]]: Add actions and conditions for state machine to use and events to send to the state machine.
====== Persistency ======
This behavior does support element class to be persistable (setPersistable). Saves shown state.
====== API Documentation ======
#@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1ECBehaviorShowElement.html,ECBehaviorShowElement~@#.
Since DragonScript Module Version ''1.19''
====== Use Cases ======
* Make element appear if player touches a trigger.
====== Element Class Example ======
This example defines an element which contains a resources.
class MyElement extends BehaviorElementClass
public var ECBehaviorComponent component
public var ECBehaviorCollider collider
public var ECBehaviorShowElement showElement
func new()
component = ECBehaviorComponent.new(this, null)
collider = ECBehaviorCollider.new(this, component)
showElement = ECBehaviorShowElement.new(this)
end
end
====== Behavior Factory ======
Using element class supporting adding behaviors the behavior can be added like this:
default
other
second
second
value
====== Live Examples ======
* [[https://github.com/LordOfDragons/deexamples|DEExamples Repository]]