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dragengine:modules:dragonscript:behavior_skinswitcher

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dragengine:modules:dragonscript:behavior_skinswitcher [2025/04/30 21:49] dragonlorddragengine:modules:dragonscript:behavior_skinswitcher [2025/05/11 13:24] (current) – [skinSwitcher.set] dragonlord
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 This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace ''skinSwitcher'' with ''skinSwitcher(id)''. This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace ''skinSwitcher'' with ''skinSwitcher(id)''.
  
-===== skinSwitcher.set =====+===== skinSwitcher.update =====
  
-Set one or more skin switcher parameters.+Update skin switcher.
  
 ^Parameter^Value^Description^ ^Parameter^Value^Description^
-|active|"next""previous""first""last", integer|Set active skin to next, previous, first, last or index|+|active|''next''''previous''''first''''last'', integer|Set active skin to next, previous, first, last or index|
  
 This is an example of using this action: This is an example of using this action:
 <code xml> <code xml>
-<action name='skinSwitcher.set'>+<action name='skinSwitcher.update'>
   <parameter name='active'>next</parameter>   <parameter name='active'>next</parameter>
 </action> </action>
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 ^Parameter^Value^Description^ ^Parameter^Value^Description^
-|active|"first""last", integer|Active skin is the first, last or matches index|+|active|''first''''last'', integer|Active skin is the first, last or matches index| 
 +|active.not|''first'', ''last'', integer|Active skin is not the first, last or matches index|
 |active.less|integer|Index of active skin is less than value| |active.less|integer|Index of active skin is less than value|
 |active.greater|integer|Index of active skin is greater than value| |active.greater|integer|Index of active skin is greater than value|
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 |count.less|integer|Skin count is less than value| |count.less|integer|Skin count is less than value|
 |count.greater|integer|Skin count is greater than value| |count.greater|integer|Skin count is greater than value|
 +|wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled|
  
 This is an example of using this action: This is an example of using this action:
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 ^Parameter^Value^Description^ ^Parameter^Value^Description^
-|skinSwitcher.active|"first""last", integer|Active skin is the first, last or matches index|+|skinSwitcher.active|''first''''last'', integer|Active skin is the first, last or matches index| 
 +|skinSwitcher.active.not|''first'', ''last'', integer|Active skin is not the first, last or matches index|
 |skinSwitcher.active.less|integer|Index of active skin is less than value| |skinSwitcher.active.less|integer|Index of active skin is less than value|
 |skinSwitcher.active.greater|integer|Index of active skin is greater than value| |skinSwitcher.active.greater|integer|Index of active skin is greater than value|
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 </action> </action>
 </code> </code>
 +
 +====== State Machine Actions ======
 +
 +Same as [[#behavior_tree_actions|Behavior Tree Actions]].
 +
 +====== State Machine Conditions ======
 +
 +Same as [[#behavior_tree_conditions|Behavior Tree Conditions]].
 +
 +====== State Machine Events ======
 +
 +This behavior sends these state machine events. If behavior has non-empty identifier replace ''skinSwitcher'' with ''skinSwitcher(id)''.
 +
 +===== skinSwitcher.changed =====
 +
 +Active skin changed.
  
 ====== Required Behaviors ====== ====== Required Behaviors ======
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 ====== Optional Behaviors ====== ====== Optional Behaviors ======
  
-This behavior does not support optional behaviors.+  * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use. 
 +  * [[behavior_statemachine|ECBehaviorStateMachine]]: Add actions and conditions for state machine to use and events to send to the state machine.
  
 ====== Persistency ====== ====== Persistency ======
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     <!-- optional: use component with id instead of empty string -->     <!-- optional: use component with id instead of empty string -->
     <string name='component'>second</string>     <string name='component'>second</string>
 +    
 +    <!-- optional: use behavior tree with id instead of empty string -->
 +    <string name='behaviorTree'>second</string>
 +    
 +    <!-- optional: use state machine with id instead of empty string -->
 +    <string name='stateMachine'>second</string>
          
     <!-- set element properties. omit property prefix if used inside behavior tag -->     <!-- set element properties. omit property prefix if used inside behavior tag -->
dragengine/modules/dragonscript/behavior_skinswitcher.1746049781.txt.gz · Last modified: 2025/04/30 21:49 by dragonlord