This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| dragengine:modules:dragonscript:behavior_skinswitcher [2025/05/01 17:44] – dragonlord | dragengine:modules:dragonscript:behavior_skinswitcher [2025/05/11 13:24] (current) – [skinSwitcher.set] dragonlord | ||
|---|---|---|---|
| Line 65: | Line 65: | ||
| This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace '' | This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace '' | ||
| - | ===== skinSwitcher.set ===== | + | ===== skinSwitcher.update |
| - | Set one or more skin switcher | + | Update |
| ^Parameter^Value^Description^ | ^Parameter^Value^Description^ | ||
| Line 74: | Line 74: | ||
| This is an example of using this action: | This is an example of using this action: | ||
| <code xml> | <code xml> | ||
| - | <action name=' | + | <action name=' |
| < | < | ||
| </ | </ | ||
| Line 91: | Line 91: | ||
| |count.less|integer|Skin count is less than value| | |count.less|integer|Skin count is less than value| | ||
| |count.greater|integer|Skin count is greater than value| | |count.greater|integer|Skin count is greater than value| | ||
| + | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
| This is an example of using this action: | This is an example of using this action: | ||
| Line 126: | Line 127: | ||
| </ | </ | ||
| </ | </ | ||
| + | |||
| + | ====== State Machine Actions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Conditions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Events ====== | ||
| + | |||
| + | This behavior sends these state machine events. If behavior has non-empty identifier replace '' | ||
| + | |||
| + | ===== skinSwitcher.changed ===== | ||
| + | |||
| + | Active skin changed. | ||
| ====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
| Line 133: | Line 150: | ||
| ====== Optional Behaviors ====== | ====== Optional Behaviors ====== | ||
| - | This behavior | + | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: |
| + | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
| ====== Persistency ====== | ====== Persistency ====== | ||
| Line 205: | Line 223: | ||
| <!-- optional: use component with id instead of empty string --> | <!-- optional: use component with id instead of empty string --> | ||
| <string name=' | <string name=' | ||
| + | | ||
| + | <!-- optional: use behavior tree with id instead of empty string --> | ||
| + | <string name=' | ||
| + | | ||
| + | <!-- optional: use state machine with id instead of empty string --> | ||
| + | <string name=' | ||
| | | ||
| <!-- set element properties. omit property prefix if used inside behavior tag --> | <!-- set element properties. omit property prefix if used inside behavior tag --> | ||