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dragengine:modules:dragonscript:behavior_skinswitcher [2025/05/02 21:51] – [Optional Behaviors] dragonlord | dragengine:modules:dragonscript:behavior_skinswitcher [2025/05/11 13:24] (current) – [skinSwitcher.set] dragonlord | ||
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This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace '' | This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace '' | ||
- | ===== skinSwitcher.set ===== | + | ===== skinSwitcher.update |
- | Set one or more skin switcher | + | Update |
^Parameter^Value^Description^ | ^Parameter^Value^Description^ | ||
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This is an example of using this action: | This is an example of using this action: | ||
<code xml> | <code xml> | ||
- | <action name=' | + | <action name=' |
< | < | ||
</ | </ | ||
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|count.less|integer|Skin count is less than value| | |count.less|integer|Skin count is less than value| | ||
|count.greater|integer|Skin count is greater than value| | |count.greater|integer|Skin count is greater than value| | ||
+ | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
This is an example of using this action: | This is an example of using this action: | ||
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</ | </ | ||
</ | </ | ||
+ | |||
+ | ====== State Machine Actions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Conditions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Events ====== | ||
+ | |||
+ | This behavior sends these state machine events. If behavior has non-empty identifier replace '' | ||
+ | |||
+ | ===== skinSwitcher.changed ===== | ||
+ | |||
+ | Active skin changed. | ||
====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
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* [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | ||
* [[behavior_statemachine|ECBehaviorStateMachine]]: | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
+ | |||
====== Persistency ====== | ====== Persistency ====== | ||