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dragengine:modules:dragonscript:behavior_sky

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dragengine:modules:dragonscript:behavior_sky [2025/03/13 14:04] – created dragonlorddragengine:modules:dragonscript:behavior_sky [2025/10/26 15:37] (current) dragonlord
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 {{tag>dragonscript behavior}} {{tag>dragonscript behavior}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[abstractions#behavior_elementsquick_and_easy_development|Behavior Elements: Quick and Easy Development]] >> **ECBehaviorSky**+[[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[dragengine:modules:dragonscript:abstractions|Abstraction Layers: How you want to build your Game]] >> [[dragengine:modules:dragonscript:behavior_elements|Behavior Elements]] >> **ECBehaviorSky**
 </WRAP> </WRAP>
  
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   * Default Value: empty string   * Default Value: empty string
   * Example (*.deeclass) <code xml><string name='sky.controllerPlayback'>playback</string></code>   * Example (*.deeclass) <code xml><string name='sky.controllerPlayback'>playback</string></code>
 +
 +===== passthroughTransparency =====
 +
 +Set passthrough transparency factor. If passthrough is enabled in VR the content of the sky is not rendered. Layer lights though are always enabled even in passthrough. The default value is 0 making the sky turn invisible during passthrough.
 +
 +  * Full name: ''sky.passthroughTransparency''
 +  * Type: float
 +  * Default Value: ''0''
 +  * Restriction: At least ''0'' and at most ''1''
 +  * Example (*.deeclass) <code xml><integer name='sky.order'>1</integer></code>
  
 ====== Events ====== ====== Events ======
dragengine/modules/dragonscript/behavior_sky.1741874668.txt.gz · Last modified: 2025/03/13 14:04 by dragonlord