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dragengine:modules:dragonscript:behavior_speaker

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dragengine:modules:dragonscript:behavior_speaker [2025/05/01 17:56] – [Optional Behaviors] dragonlorddragengine:modules:dragonscript:behavior_speaker [2025/05/04 13:49] (current) – [speaker.check] dragonlord
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 |playing|''true'', ''false''|Speaker is playing| |playing|''true'', ''false''|Speaker is playing|
 |muted|''true'', ''false''|Speaker is muted| |muted|''true'', ''false''|Speaker is muted|
 +|wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled|
  
 This is an example of using this action: This is an example of using this action:
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 </action> </action>
 </code> </code>
 +
 +====== State Machine Actions ======
 +
 +Same as [[#behavior_tree_actions|Behavior Tree Actions]].
 +
 +====== State Machine Conditions ======
 +
 +Same as [[#behavior_tree_conditions|Behavior Tree Conditions]].
 +
 +====== State Machine Events ======
 +
 +This behavior sends these state machine events. If behavior has non-empty identifier replace ''speaker'' with ''speaker(id)''.
 +
 +===== speaker.start =====
 +
 +Speaker started playing back.
 +
 +===== speaker.stop =====
 +
 +Speaker stopped playing. This can be either manual or trigger based stop of speaker or a non-looping speaker finished playing back the sound/synthesizer.
 +
 +===== speaker.muted =====
 +
 +Speaker has been muted.
 +
 +===== speaker.unmuted =====
 +
 +Speaker has been unmuted.
  
 ====== Required Behaviors ====== ====== Required Behaviors ======
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   * [[behavior_collider|ECBehaviorCollider]]: Attach to collider.   * [[behavior_collider|ECBehaviorCollider]]: Attach to collider.
   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use.   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use.
 +  * [[behavior_statemachine|ECBehaviorStateMachine]]: Add actions and conditions for state machine to use and events to send to the state machine.
  
 ====== Persistency ====== ====== Persistency ======
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                    string to not synchronize. default is empty string. -->                    string to not synchronize. default is empty string. -->
     <string name='triggerMuted.synchronize'>other</string>     <string name='triggerMuted.synchronize'>other</string>
 +    
 +    <!-- optional: use behavior tree with id instead of empty string -->
 +    <string name='behaviorTree'>second</string>
 +    
 +    <!-- optional: use state machine with id instead of empty string -->
 +    <string name='stateMachine'>second</string>
          
     <!-- set element properties. omit property prefix if used inside behavior tag -->     <!-- set element properties. omit property prefix if used inside behavior tag -->
dragengine/modules/dragonscript/behavior_speaker.1746122202.txt.gz · Last modified: 2025/05/01 17:56 by dragonlord