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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| dragengine:modules:dragonscript:behavior_speaker [2025/05/02 21:52] – [Optional Behaviors] dragonlord | dragengine:modules:dragonscript:behavior_speaker [2025/05/04 13:49] (current) – [speaker.check] dragonlord | ||
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| Line 254: | Line 254: | ||
| |playing|'' | |playing|'' | ||
| |muted|'' | |muted|'' | ||
| + | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
| This is an example of using this action: | This is an example of using this action: | ||
| Line 286: | Line 287: | ||
| </ | </ | ||
| </ | </ | ||
| + | |||
| + | ====== State Machine Actions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Conditions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Events ====== | ||
| + | |||
| + | This behavior sends these state machine events. If behavior has non-empty identifier replace '' | ||
| + | |||
| + | ===== speaker.start ===== | ||
| + | |||
| + | Speaker started playing back. | ||
| + | |||
| + | ===== speaker.stop ===== | ||
| + | |||
| + | Speaker stopped playing. This can be either manual or trigger based stop of speaker or a non-looping speaker finished playing back the sound/ | ||
| + | |||
| + | ===== speaker.muted ===== | ||
| + | |||
| + | Speaker has been muted. | ||
| + | |||
| + | ===== speaker.unmuted ===== | ||
| + | |||
| + | Speaker has been unmuted. | ||
| ====== Required Behaviors ====== | ====== Required Behaviors ====== | ||