This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
dragengine:modules:dragonscript:behavior_stashable [2025/05/02 21:40] – [Behavior Factory] dragonlord | dragengine:modules:dragonscript:behavior_stashable [2025/05/04 13:48] (current) – [stashable.check] dragonlord | ||
---|---|---|---|
Line 65: | Line 65: | ||
====== Behavior Tree Actions ====== | ====== Behavior Tree Actions ====== | ||
- | This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace '' | + | This behavior adds these behavior tree actions if behavior tree is present. |
===== stashable.remove ===== | ===== stashable.remove ===== | ||
Line 87: | Line 87: | ||
^Parameter^Value^Description^ | ^Parameter^Value^Description^ | ||
|stashed|'' | |stashed|'' | ||
+ | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
This is an example of using this action: | This is an example of using this action: | ||
Line 100: | Line 101: | ||
====== Behavior Tree Conditions ====== | ====== Behavior Tree Conditions ====== | ||
- | This behavior adds these behavior tree conditions if behavior tree is present. If behavior has non-empty identifier replace '' | + | This behavior adds these behavior tree conditions if behavior tree is present. |
===== stashable.check ===== | ===== stashable.check ===== | ||
Line 116: | Line 117: | ||
</ | </ | ||
</ | </ | ||
+ | |||
+ | ====== State Machine Actions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Conditions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Events ====== | ||
+ | |||
+ | This behavior sends these state machine events. | ||
+ | |||
+ | ===== stashable.added ===== | ||
+ | |||
+ | Stashable has been added to inventory. | ||
+ | |||
+ | ===== stashable.removed ===== | ||
+ | |||
+ | Stashable has been removed from slot. | ||
====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
Line 124: | Line 145: | ||
* [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | ||
+ | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
====== Persistency ====== | ====== Persistency ====== |