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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| dragengine:modules:dragonscript:behavior_timer [2025/05/01 14:02] – dragonlord | dragengine:modules:dragonscript:behavior_timer [2025/05/11 13:31] (current) – [timer.set] dragonlord | ||
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| This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace '' | This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace '' | ||
| - | ===== timer.set ===== | + | ===== timer.update |
| - | Set one or more timer trigger | + | Update |
| ^Parameter^Value^Description^ | ^Parameter^Value^Description^ | ||
| |target|'' | |target|'' | ||
| - | |timer|'' | + | |timer|'' |
| - | * '' | + | |
| - | * '' | + | * '' |
| - | * '' | + | * '' |
| + | * '' | ||
| + | </ | ||
| This is an example of using this action: | This is an example of using this action: | ||
| <code xml> | <code xml> | ||
| - | <action name=' | + | <action name=' |
| - | < | + | < |
| + | < | ||
| </ | </ | ||
| </ | </ | ||
| Line 160: | Line 163: | ||
| |remaining.less|float|Remaining timer time is less than value in seconds| | |remaining.less|float|Remaining timer time is less than value in seconds| | ||
| |remaining.greater|float|Remaining timer time is greater than value in seconds| | |remaining.greater|float|Remaining timer time is greater than value in seconds| | ||
| + | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
| This is an example of using this action: | This is an example of using this action: | ||
| Line 168: | Line 172: | ||
| < | < | ||
| </ | </ | ||
| - | <!-- actions here run only if timer is running with more less than 3 seconds remaining --> | + | <!-- actions here run only if timer is running with less than 3 seconds remaining --> |
| </ | </ | ||
| </ | </ | ||
| Line 192: | Line 196: | ||
| <action name=' | <action name=' | ||
| < | < | ||
| - | < | + | < |
| < | < | ||
| </ | </ | ||
| </ | </ | ||
| + | |||
| + | ====== State Machine Actions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Conditions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Events ====== | ||
| + | |||
| + | This behavior sends these state machine events. If behavior has non-empty identifier replace '' | ||
| + | |||
| + | ===== timer.started ===== | ||
| + | |||
| + | Timer started. | ||
| + | |||
| + | ===== timer.elapsed ===== | ||
| + | |||
| + | Timer elapsed. | ||
| + | |||
| + | ===== timer.cancelled ===== | ||
| + | |||
| + | Timer cancelled. | ||
| ====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
| Line 203: | Line 231: | ||
| ====== Optional Behaviors ====== | ====== Optional Behaviors ====== | ||
| - | This behavior | + | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: |
| + | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
| ====== Persistency ====== | ====== Persistency ====== | ||
| Line 248: | Line 276: | ||
| | | ||
| <string name=' | <string name=' | ||
| + | | ||
| + | <!-- optional: use behavior tree with id instead of empty string --> | ||
| + | <string name=' | ||
| + | | ||
| + | <!-- optional: use state machine with id instead of empty string --> | ||
| + | <string name=' | ||
| | | ||
| <!-- set element properties. omit property prefix if used inside behavior tag --> | <!-- set element properties. omit property prefix if used inside behavior tag --> | ||