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dragengine:modules:dragonscript:behavior_timer

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dragengine:modules:dragonscript:behavior_timer [2025/05/01 14:09] – [timer.check] dragonlorddragengine:modules:dragonscript:behavior_timer [2025/05/04 13:49] (current) – [timer.check] dragonlord
Line 163: Line 163:
 |remaining.less|float|Remaining timer time is less than value in seconds| |remaining.less|float|Remaining timer time is less than value in seconds|
 |remaining.greater|float|Remaining timer time is greater than value in seconds| |remaining.greater|float|Remaining timer time is greater than value in seconds|
 +|wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled|
  
 This is an example of using this action: This is an example of using this action:
Line 195: Line 196:
 <action name='myAction' id='doing something'> <action name='myAction' id='doing something'>
   <parameter name='timer.running'>true</parameter>   <parameter name='timer.running'>true</parameter>
-  <parameter name='timer.remainiing.less'>3</parameter>+  <parameter name='timer.remaining.less'>3</parameter>
   <condition>timer.check</condition>   <condition>timer.check</condition>
 </action> </action>
 </code> </code>
 +
 +====== State Machine Actions ======
 +
 +Same as [[#behavior_tree_actions|Behavior Tree Actions]].
 +
 +====== State Machine Conditions ======
 +
 +Same as [[#behavior_tree_conditions|Behavior Tree Conditions]].
 +
 +====== State Machine Events ======
 +
 +This behavior sends these state machine events. If behavior has non-empty identifier replace ''timer'' with ''timer(id)''.
 +
 +===== timer.started =====
 +
 +Timer started.
 +
 +===== timer.elapsed =====
 +
 +Timer elapsed.
 +
 +===== timer.cancelled =====
 +
 +Timer cancelled.
  
 ====== Required Behaviors ====== ====== Required Behaviors ======
Line 206: Line 231:
 ====== Optional Behaviors ====== ====== Optional Behaviors ======
  
-This behavior does not support optional behaviors+  * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use
 +  * [[behavior_statemachine|ECBehaviorStateMachine]]: Add actions and conditions for state machine to use and events to send to the state machine.
 ====== Persistency ====== ====== Persistency ======
  
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                    string to not synchronize. default is empty string. -->                    string to not synchronize. default is empty string. -->
     <string name='trigger.synchronize'>other</string>     <string name='trigger.synchronize'>other</string>
 +    
 +    <!-- optional: use behavior tree with id instead of empty string -->
 +    <string name='behaviorTree'>second</string>
 +    
 +    <!-- optional: use state machine with id instead of empty string -->
 +    <string name='stateMachine'>second</string>
          
     <!-- set element properties. omit property prefix if used inside behavior tag -->     <!-- set element properties. omit property prefix if used inside behavior tag -->
dragengine/modules/dragonscript/behavior_timer.1746108549.txt.gz · Last modified: 2025/05/01 14:09 by dragonlord