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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| dragengine:modules:dragonscript:behavior_toggle [2025/05/02 21:52] – [Optional Behaviors] dragonlord | dragengine:modules:dragonscript:behavior_toggle [2025/05/11 13:32] (current) – [toggle.set] dragonlord | ||
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| This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace '' | This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace '' | ||
| - | ===== toggle.set ===== | + | ===== toggle.update |
| - | Set one or more toggle trigger | + | Update |
| ^Parameter^Value^Description^ | ^Parameter^Value^Description^ | ||
| Line 67: | Line 67: | ||
| This is an example of using this action: | This is an example of using this action: | ||
| <code xml> | <code xml> | ||
| - | <action name=' | + | <action name=' |
| < | < | ||
| </ | </ | ||
| Line 80: | Line 80: | ||
| |target.fired|'' | |target.fired|'' | ||
| |target.everFired|'' | |target.everFired|'' | ||
| + | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
| This is an example of using this action: | This is an example of using this action: | ||
| Line 113: | Line 114: | ||
| </ | </ | ||
| </ | </ | ||
| + | |||
| + | ====== State Machine Actions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Conditions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Events ====== | ||
| + | |||
| + | This behavior sends these state machine events. If behavior has non-empty identifier replace '' | ||
| + | |||
| + | ===== toggle.toggled ===== | ||
| + | |||
| + | Trigger target toggled. | ||
| ====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
| Line 122: | Line 139: | ||
| * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | ||
| * [[behavior_statemachine|ECBehaviorStateMachine]]: | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
| + | |||
| ====== Persistency ====== | ====== Persistency ====== | ||