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dragengine:modules:dragonscript:behavior_twostateanimated [2025/05/01 15:05] dragonlorddragengine:modules:dragonscript:behavior_twostateanimated [2025/05/04 13:45] (current) – [twoStateAnimated.check] dragonlord
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 ===== twoStateAnimated.set ===== ===== twoStateAnimated.set =====
  
-Set one or more two-state animated.+Set one or more two-state animated parameters.
  
 ^Parameter^Value^Description^ ^Parameter^Value^Description^
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 ^Parameter^Value^Description^ ^Parameter^Value^Description^
-|state|''deactivated'', ''activating'', ''activated'', ''deactivating''|Animation state is deactivated, activating, activated or deactivating|+|deactivated|''true'', ''false''|Animation state is deactivated| 
 +|activated|''true'', ''false''|Animation state is activated
 +|activating|''true'', ''false''|Animation state is activating
 +|deactivating|''true''''false''|Animation state is deactivating|
 |progress.activate.less|float|Activation progress is less than value in the range from 0 to 1| |progress.activate.less|float|Activation progress is less than value in the range from 0 to 1|
 |progress.activate.greater|float|Activation progress is greater than value in the range from 0 to 1| |progress.activate.greater|float|Activation progress is greater than value in the range from 0 to 1|
 |progress.deactivate.less|float|Deactivation progress is less than value in the range from 0 to 1| |progress.deactivate.less|float|Deactivation progress is less than value in the range from 0 to 1|
 |progress.deactivate.greater|float|Deactivation progress is greater than value in the range from 0 to 1| |progress.deactivate.greater|float|Deactivation progress is greater than value in the range from 0 to 1|
 +|wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled|
  
 This is an example of using this action: This is an example of using this action:
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 <sequence> <sequence>
   <action name='twoStateAnimated.check'>   <action name='twoStateAnimated.check'>
-    <parameter name='state'>activating</parameter>+    <parameter name='activating'>true</parameter>
     <parameter name='progress.activate.less'>0.5</parameter>     <parameter name='progress.activate.less'>0.5</parameter>
   </action>   </action>
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 ^Parameter^Value^Description^ ^Parameter^Value^Description^
-|twoStateAnimated.state|''deactivated'', ''activating'', ''activated'', ''deactivating''|Animation state is deactivated, activating, activated or deactivating|+|twoStateAnimated.deactivated|''true'', ''false''|Animation state is deactivated| 
 +|twoStateAnimated.activated|''true'', ''false''|Animation state is activated
 +|twoStateAnimated.activating|''true'', ''false''|Animation state is activating
 +|twoStateAnimated.deactivating|''true''''false''|Animation state is deactivating|
 |twoStateAnimated.progress.activate.less|float|Activation progress is less than value in the range from 0 to 1| |twoStateAnimated.progress.activate.less|float|Activation progress is less than value in the range from 0 to 1|
 |twoStateAnimated.progress.activate.greater|float|Activation progress is greater than value in the range from 0 to 1| |twoStateAnimated.progress.activate.greater|float|Activation progress is greater than value in the range from 0 to 1|
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 <code xml> <code xml>
 <action name='myAction' id='doing something'> <action name='myAction' id='doing something'>
-  <parameter name='twoStateAnimated.state'>activating</parameter>+  <parameter name='twoStateAnimated.activating'>true</parameter>
   <parameter name='twoStateAnimated.progress.activate.less'>0.5</parameter>   <parameter name='twoStateAnimated.progress.activate.less'>0.5</parameter>
   <condition>twoStateAnimated.check</condition>   <condition>twoStateAnimated.check</condition>
 </action> </action>
 </code> </code>
 +
 +====== State Machine Actions ======
 +
 +Same as [[#behavior_tree_actions|Behavior Tree Actions]].
 +
 +====== State Machine Conditions ======
 +
 +Same as [[#behavior_tree_conditions|Behavior Tree Conditions]].
 +
 +====== State Machine Events ======
 +
 +This behavior sends these state machine events. If behavior has non-empty identifier replace ''twoStateAnimated'' with ''twoStateAnimated(id)''.
 +
 +===== twoStateAnimated.startActivate =====
 +
 +Start transition from deactivated state to activated state.
 +
 +===== twoStateAnimated.stopActivate =====
 +
 +Finished transition from deactivated state to activated state.
 +
 +===== twoStateAnimated.startDeactivate =====
 +
 +Start transition from activated state to deactivated state.
 +
 +===== twoStateAnimated.stopDeactivate =====
 +
 +Finished transition from activated state to deactivated state.
  
 ====== Required Behaviors ====== ====== Required Behaviors ======
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 ====== Optional Behaviors ====== ====== Optional Behaviors ======
  
-This behavior does not support optional behaviors.+  * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use. 
 +  * [[behavior_statemachine|ECBehaviorStateMachine]]: Add actions and conditions for state machine to use and events to send to the state machine.
  
 ====== Persistency ====== ====== Persistency ======
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     <!-- optional: name of deactivating controller. default is 'deactivating' -->     <!-- optional: name of deactivating controller. default is 'deactivating' -->
     <string name='controllerNameDeactivating'>deactivating</string>     <string name='controllerNameDeactivating'>deactivating</string>
 +    
 +    <!-- optional: use behavior tree with id instead of empty string -->
 +    <string name='behaviorTree'>second</string>
 +    
 +    <!-- optional: use state machine with id instead of empty string -->
 +    <string name='stateMachine'>second</string>
          
     <!-- set element properties. omit property prefix if used inside behavior tag -->     <!-- set element properties. omit property prefix if used inside behavior tag -->
dragengine/modules/dragonscript/behavior_twostateanimated.1746111924.txt.gz · Last modified: 2025/05/01 15:05 by dragonlord