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dragengine:modules:dragonscript:behavior_twostateanimated [2025/05/01 15:05] – dragonlord | dragengine:modules:dragonscript:behavior_twostateanimated [2025/05/04 13:45] (current) – [twoStateAnimated.check] dragonlord | ||
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===== twoStateAnimated.set ===== | ===== twoStateAnimated.set ===== | ||
- | Set one or more two-state animated. | + | Set one or more two-state animated |
^Parameter^Value^Description^ | ^Parameter^Value^Description^ | ||
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^Parameter^Value^Description^ | ^Parameter^Value^Description^ | ||
- | |state|'' | + | |deactivated|'' |
+ | |activated|'' | ||
+ | |activating|'' | ||
+ | |deactivating|'' | ||
|progress.activate.less|float|Activation progress is less than value in the range from 0 to 1| | |progress.activate.less|float|Activation progress is less than value in the range from 0 to 1| | ||
|progress.activate.greater|float|Activation progress is greater than value in the range from 0 to 1| | |progress.activate.greater|float|Activation progress is greater than value in the range from 0 to 1| | ||
|progress.deactivate.less|float|Deactivation progress is less than value in the range from 0 to 1| | |progress.deactivate.less|float|Deactivation progress is less than value in the range from 0 to 1| | ||
|progress.deactivate.greater|float|Deactivation progress is greater than value in the range from 0 to 1| | |progress.deactivate.greater|float|Deactivation progress is greater than value in the range from 0 to 1| | ||
+ | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
This is an example of using this action: | This is an example of using this action: | ||
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< | < | ||
<action name=' | <action name=' | ||
- | < | + | < |
< | < | ||
</ | </ | ||
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^Parameter^Value^Description^ | ^Parameter^Value^Description^ | ||
- | |twoStateAnimated.state|'' | + | |twoStateAnimated.deactivated|'' |
+ | |twoStateAnimated.activated|'' | ||
+ | |twoStateAnimated.activating|'' | ||
+ | |twoStateAnimated.deactivating|'' | ||
|twoStateAnimated.progress.activate.less|float|Activation progress is less than value in the range from 0 to 1| | |twoStateAnimated.progress.activate.less|float|Activation progress is less than value in the range from 0 to 1| | ||
|twoStateAnimated.progress.activate.greater|float|Activation progress is greater than value in the range from 0 to 1| | |twoStateAnimated.progress.activate.greater|float|Activation progress is greater than value in the range from 0 to 1| | ||
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<code xml> | <code xml> | ||
<action name=' | <action name=' | ||
- | < | + | < |
< | < | ||
< | < | ||
</ | </ | ||
</ | </ | ||
+ | |||
+ | ====== State Machine Actions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Conditions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Events ====== | ||
+ | |||
+ | This behavior sends these state machine events. If behavior has non-empty identifier replace '' | ||
+ | |||
+ | ===== twoStateAnimated.startActivate ===== | ||
+ | |||
+ | Start transition from deactivated state to activated state. | ||
+ | |||
+ | ===== twoStateAnimated.stopActivate ===== | ||
+ | |||
+ | Finished transition from deactivated state to activated state. | ||
+ | |||
+ | ===== twoStateAnimated.startDeactivate ===== | ||
+ | |||
+ | Start transition from activated state to deactivated state. | ||
+ | |||
+ | ===== twoStateAnimated.stopDeactivate ===== | ||
+ | |||
+ | Finished transition from activated state to deactivated state. | ||
====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
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====== Optional Behaviors ====== | ====== Optional Behaviors ====== | ||
- | This behavior | + | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: |
+ | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
====== Persistency ====== | ====== Persistency ====== | ||
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<!-- optional: name of deactivating controller. default is ' | <!-- optional: name of deactivating controller. default is ' | ||
<string name=' | <string name=' | ||
+ | | ||
+ | <!-- optional: use behavior tree with id instead of empty string --> | ||
+ | <string name=' | ||
+ | | ||
+ | <!-- optional: use state machine with id instead of empty string --> | ||
+ | <string name=' | ||
| | ||
<!-- set element properties. omit property prefix if used inside behavior tag --> | <!-- set element properties. omit property prefix if used inside behavior tag --> |