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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| dragengine:modules:dragonscript:behavior_twostateanimated [2025/05/02 21:36] – [Behavior Factory] dragonlord | dragengine:modules:dragonscript:behavior_twostateanimated [2025/05/11 13:22] (current) – [twoStateAnimated.set] dragonlord | ||
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| This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace '' | This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace '' | ||
| - | ===== twoStateAnimated.set ===== | + | ===== twoStateAnimated.update |
| - | Set one or more two-state animated | + | Update |
| ^Parameter^Value^Description^ | ^Parameter^Value^Description^ | ||
| Line 137: | Line 137: | ||
| This is an example of using this action: | This is an example of using this action: | ||
| <code xml> | <code xml> | ||
| - | <action name=' | + | <action name=' |
| < | < | ||
| </ | </ | ||
| Line 155: | Line 155: | ||
| |progress.deactivate.less|float|Deactivation progress is less than value in the range from 0 to 1| | |progress.deactivate.less|float|Deactivation progress is less than value in the range from 0 to 1| | ||
| |progress.deactivate.greater|float|Deactivation progress is greater than value in the range from 0 to 1| | |progress.deactivate.greater|float|Deactivation progress is greater than value in the range from 0 to 1| | ||
| + | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
| This is an example of using this action: | This is an example of using this action: | ||
| Line 193: | Line 194: | ||
| </ | </ | ||
| </ | </ | ||
| + | |||
| + | ====== State Machine Actions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Conditions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Events ====== | ||
| + | |||
| + | This behavior sends these state machine events. If behavior has non-empty identifier replace '' | ||
| + | |||
| + | ===== twoStateAnimated.startActivate ===== | ||
| + | |||
| + | Start transition from deactivated state to activated state. | ||
| + | |||
| + | ===== twoStateAnimated.stopActivate ===== | ||
| + | |||
| + | Finished transition from deactivated state to activated state. | ||
| + | |||
| + | ===== twoStateAnimated.startDeactivate ===== | ||
| + | |||
| + | Start transition from activated state to deactivated state. | ||
| + | |||
| + | ===== twoStateAnimated.stopDeactivate ===== | ||
| + | |||
| + | Finished transition from activated state to deactivated state. | ||
| ====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
| Line 201: | Line 230: | ||
| * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: | ||
| + | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
| + | |||
| ====== Persistency ====== | ====== Persistency ====== | ||