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dragengine:modules:dragonscript:behavior_twostateanimated

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dragengine:modules:dragonscript:behavior_twostateanimated [2025/05/02 21:50] – [Optional Behaviors] dragonlorddragengine:modules:dragonscript:behavior_twostateanimated [2025/05/04 13:45] (current) – [twoStateAnimated.check] dragonlord
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 |progress.deactivate.less|float|Deactivation progress is less than value in the range from 0 to 1| |progress.deactivate.less|float|Deactivation progress is less than value in the range from 0 to 1|
 |progress.deactivate.greater|float|Deactivation progress is greater than value in the range from 0 to 1| |progress.deactivate.greater|float|Deactivation progress is greater than value in the range from 0 to 1|
 +|wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled|
  
 This is an example of using this action: This is an example of using this action:
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 </action> </action>
 </code> </code>
 +
 +====== State Machine Actions ======
 +
 +Same as [[#behavior_tree_actions|Behavior Tree Actions]].
 +
 +====== State Machine Conditions ======
 +
 +Same as [[#behavior_tree_conditions|Behavior Tree Conditions]].
 +
 +====== State Machine Events ======
 +
 +This behavior sends these state machine events. If behavior has non-empty identifier replace ''twoStateAnimated'' with ''twoStateAnimated(id)''.
 +
 +===== twoStateAnimated.startActivate =====
 +
 +Start transition from deactivated state to activated state.
 +
 +===== twoStateAnimated.stopActivate =====
 +
 +Finished transition from deactivated state to activated state.
 +
 +===== twoStateAnimated.startDeactivate =====
 +
 +Start transition from activated state to deactivated state.
 +
 +===== twoStateAnimated.stopDeactivate =====
 +
 +Finished transition from activated state to deactivated state.
  
 ====== Required Behaviors ====== ====== Required Behaviors ======
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   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use.   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use.
   * [[behavior_statemachine|ECBehaviorStateMachine]]: Add actions and conditions for state machine to use and events to send to the state machine.   * [[behavior_statemachine|ECBehaviorStateMachine]]: Add actions and conditions for state machine to use and events to send to the state machine.
 +
 ====== Persistency ====== ====== Persistency ======
  
dragengine/modules/dragonscript/behavior_twostateanimated.1746222641.txt.gz · Last modified: 2025/05/02 21:50 by dragonlord