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dragengine:modules:dragonscript:behavior_vrhandpointat

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dragengine:modules:dragonscript:behavior_vrhandpointat [2021/11/04 19:17] – created dragonlorddragengine:modules:dragonscript:behavior_vrhandpointat [2021/11/05 00:20] – [rotation] dragonlord
Line 40: Line 40:
   * Type: vector   * Type: vector
   * Default value: //(0, 0, 0)//   * Default value: //(0, 0, 0)//
-  * Example (*.deeclass): <code xml><vector name='vrHand(left).origin' x='0' y='0.1' z='0.2'/></code>+  * Example (*.deeclass): <code xml><vector name='vrHandPointAt(left).origin' x='0' y='0.1' z='0.2'/></code>
  
 ===== rotation ===== ===== rotation =====
Line 47: Line 47:
   * Type: vector   * Type: vector
   * Default value: //(0, 0, 0)//   * Default value: //(0, 0, 0)//
-  * Example (*.deeclass): <code xml><vector name='vrHand(left).rotation' x='45' y='0' z='0'/></code>+  * Example (*.deeclass): <code xml><vector name='vrHandPointAt(left).rotation' x='45' y='0' z='0'/></code>
  
 ===== bone ===== ===== bone =====
dragengine/modules/dragonscript/behavior_vrhandpointat.txt · Last modified: 2024/03/14 16:51 by dragonlord