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dragengine:modules:dragonscript:behavior_vrhandpointat [2021/11/05 00:20] – [origin] dragonlord | dragengine:modules:dragonscript:behavior_vrhandpointat [2025/05/14 10:53] (current) – dragonlord | ||
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{{tag> | {{tag> | ||
<WRAP youarehere> | <WRAP youarehere> | ||
- | [[: | + | [[: |
</ | </ | ||
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====== Element Class Properties ====== | ====== Element Class Properties ====== | ||
- | Element class properties have the prefix | + | Element class properties have the prefix |
===== range ===== | ===== range ===== | ||
Range in meters to test for objects supporting to be pointed at. | Range in meters to test for objects supporting to be pointed at. | ||
- | * Full name: "vrHandPointAt.range" | + | * Full name: '' |
* Type: float | * Type: float | ||
- | * Restrictions: | + | * Restrictions: |
- | * Default Value: 2 | + | * Default Value: |
* Example (*.deeclass): | * Example (*.deeclass): | ||
===== origin ===== | ===== origin ===== | ||
Test origin relative to hand controller coordinate system. | Test origin relative to hand controller coordinate system. | ||
- | * Full name: "vrHandPointAt.origin" | + | * Full name: '' |
- | * Type: vector | + | * Type: 3-component |
- | * Default value: | + | * Default value: |
* Example (*.deeclass): | * Example (*.deeclass): | ||
===== rotation ===== | ===== rotation ===== | ||
Test rotation in degrees relative to hand controller coordinate system. | Test rotation in degrees relative to hand controller coordinate system. | ||
- | * Full name: "vrHandPointAt.rotation" | + | * Full name: '' |
- | * Type: vector | + | * Type: 3-component |
- | * Default value: | + | * Default value: |
- | * Example (*.deeclass): | + | * Example (*.deeclass): |
===== bone ===== | ===== bone ===== | ||
Name of bone in controller model to attach to or empty string to attach to the controller itself. | Name of bone in controller model to attach to or empty string to attach to the controller itself. | ||
- | * Full name: "vrHandPointAt.bone" | + | * Full name: '' |
* Type: string | * Type: string | ||
- | * Default Value: | + | * Default Value: |
* Example (*.deeclass): | * Example (*.deeclass): | ||
+ | |||
+ | ====== Behavior Tree Actions ====== | ||
+ | |||
+ | This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace '' | ||
+ | |||
+ | ===== vrHandPointAt.update ===== | ||
+ | |||
+ | Update VR hand point-at. | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |interact|string|Interact with pointed-at element. If element is absent action fails. Runs interaction with name value. If interaction with name value is absent fails action. If interaction returns false fails action. Otherwise action succeeds.| | ||
+ | |interact.parameters|string|Optional parameters to use with '' | ||
+ | |interactElement.assign|string|Assign point-at element to [[behavior_interactelement|ECBehaviorInteractElement]] with identifier matching value string. Action fails if no element is pointed at or interact element behavior is absent| | ||
+ | |||
+ | This is an example of using this action: | ||
+ | <code xml> | ||
+ | <action name=' | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ===== vrHandPointAt.check ===== | ||
+ | |||
+ | Check one or more VR hand point-at parameters. Action succeeds if all parameter value matches their respective VR hand point-at parameter otherwise action fails. This action is typically used as first action in a sequence to run the sequence only if a VR hand point-at parameter matches (or not). | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |enabled|'' | ||
+ | |pointAt|'' | ||
+ | |pointAt.distance.less|float|Distance to point-at element is less than value meters| | ||
+ | |pointAt.distance.greater|float|Distance to point-at element is greater than value meters| | ||
+ | |interact.name|string|Name of interaction| | ||
+ | |interact.has|'' | ||
+ | |interact.query|'' | ||
+ | |interact.parameters|string|Optional parameters to use with '' | ||
+ | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
+ | |||
+ | This is an example of using this action: | ||
+ | <code xml> | ||
+ | < | ||
+ | <action name=' | ||
+ | < | ||
+ | </ | ||
+ | <!-- actions here run only if VR hand point-at is enabled --> | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ====== Behavior Tree Conditions ====== | ||
+ | |||
+ | This behavior adds these behavior tree conditions if behavior tree is present. If behavior has non-empty identifier replace '' | ||
+ | |||
+ | ===== vrHandPointAt.check ===== | ||
+ | |||
+ | Check one or more VR hand point-at parameters. Conditions returns true if all parameter value match their respective VR hand point-at parameter. This condition is typically used to run an action or sequence of actions as long as VR hand point-at conditions are true. | ||
+ | |||
+ | ^Parameter^Value^Description^ | ||
+ | |vrHandPointAt.enabled|'' | ||
+ | |vrHandPointAt.pointAt|'' | ||
+ | |vrHandPointAt.pointAt.distance.less|float|Distance to point-at element is less than value meters| | ||
+ | |vrHandPointAt.pointAt.distance.greater|float|Distance to point-at element is greater than value meters| | ||
+ | |vrHandPointAt.interact.name|string|Name of interaction| | ||
+ | |vrHandPointAt.interact.has|'' | ||
+ | |vrHandPointAt.interact.query|'' | ||
+ | |vrHandPointAt.interact.parameters|string|Optional parameters to use with '' | ||
+ | |||
+ | This is an example of using this condition: | ||
+ | <code xml> | ||
+ | <action name=' | ||
+ | < | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ====== State Machine Actions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Conditions ====== | ||
+ | |||
+ | Same as [[# | ||
+ | |||
+ | ====== State Machine Events ====== | ||
+ | |||
+ | This behavior sends these state machine events. If behavior has non-empty identifier replace '' | ||
+ | |||
+ | ===== vrHandPointAt.enabled ===== | ||
+ | |||
+ | VR hand point-at has been enabled. | ||
+ | |||
+ | ===== vrHandPointAt.disabled ===== | ||
+ | |||
+ | VR hand point-at has been disabled. | ||
+ | |||
+ | ===== vrHandPointAt.pointAt ===== | ||
+ | |||
+ | Pointing at an element. Send if pointing at an element when previously not pointing at an element or pointing at a different element. | ||
+ | |||
+ | ===== vrHandPointAt.noPointAt ===== | ||
+ | |||
+ | Not pointing at an element. Send if not pointing at an element when previously has been pointing at an element. | ||
====== Required Behaviors ====== | ====== Required Behaviors ====== | ||
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====== Optional Behaviors ====== | ====== Optional Behaviors ====== | ||
- | This behavior | + | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: |
+ | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
====== Persistency ====== | ====== Persistency ====== | ||
- | Saves these parameters: | + | This behavior does support element class to be persistable (setPersistable). |
- | * Range | + | |
- | * Test origin | + | |
- | * Test rotation | + | |
====== API Documentation ====== | ====== API Documentation ====== | ||
- | [[https:// | + | # |
- | Since DragonScript Module Version | + | Since DragonScript Module Version |
====== Use Cases ====== | ====== Use Cases ====== | ||
Line 118: | Line 215: | ||
</ | </ | ||
- | The [[https:// | + | The # |
+ | |||
+ | ====== Behavior Factory ====== | ||
+ | |||
+ | Using element class supporting adding behaviors the behavior can be added like this: | ||
+ | <code xml> | ||
+ | <?xml version=' | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | |||
+ | < | ||
+ | <!-- required: use vr hand with id. --> | ||
+ | <string name=' | ||
+ | |||
+ | <!-- optional: set collision filter. default value '1:0 1 2' which means | ||
+ | | ||
+ | | ||
+ | BaseGameApp.CollisionFilterBit.dynamic, | ||
+ | BaseGameApp.CollisionFilterBit.actor. | ||
+ | | ||
+ | are a list of bits to set. --> | ||
+ | <string name=' | ||
+ | |||
+ | <!-- optional: add behavior trees. default adds all behavior trees. --> | ||
+ | <list name=' | ||
+ | < | ||
+ | < | ||
+ | </ | ||
+ | |||
+ | <!-- optional: add state machines. default adds all state machines. --> | ||
+ | <list name=' | ||
+ | < | ||
+ | < | ||
+ | </ | ||
+ | |||
+ | <!-- set element properties. omit property prefix if used inside behavior tag --> | ||
+ | <string name=' | ||
+ | </ | ||
+ | |||
+ | < | ||
+ | ... | ||
+ | </ | ||
+ | </ | ||
+ | </ | ||
====== Live Examples ====== | ====== Live Examples ====== | ||
* [[https:// | * [[https:// |