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| dragengine:modules:dragonscript:behavior_vrhandpointedat [2025/03/12 21:31] – dragonlord | dragengine:modules:dragonscript:behavior_vrhandpointedat [2025/05/14 10:31] (current) – dragonlord | ||
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| Line 1: | Line 1: | ||
| {{tag> | {{tag> | ||
| <WRAP youarehere> | <WRAP youarehere> | ||
| - | [[: | + | [[: |
| </ | </ | ||
| Line 30: | Line 30: | ||
| ===== handStopsPointingAt ===== | ===== handStopsPointingAt ===== | ||
| + | |||
| + | Hand stops pointing at element. | ||
| + | |||
| + | ====== Behavior Tree Actions ====== | ||
| + | |||
| + | This behavior adds these behavior tree actions if behavior tree is present. | ||
| + | |||
| + | ===== vrHandPointedAt.check ===== | ||
| + | |||
| + | Check one or more vr hand pointed-at parameters. Action succeeds if all parameter value matches their respective vr hand pointed-at parameter otherwise action fails. This action is typically used as first action in a sequence to run the sequence only if a vr hand pointed-at parameter matches (or not). | ||
| + | |||
| + | ^Parameter^Value^Description^ | ||
| + | |count|integer|Count of vr hands pointing at element equals integer value| | ||
| + | |count.not|integer|Count of vr hands pointing at element does not equal integer value| | ||
| + | |count.less|integer|Count of vr hands pointing at element is less than integer value| | ||
| + | |count.greater|integer|Count of vr hands pointing at element is greater than integer value| | ||
| + | |player|'' | ||
| + | |wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled| | ||
| + | |||
| + | This is an example of using this action: | ||
| + | <code xml> | ||
| + | < | ||
| + | <action name=' | ||
| + | < | ||
| + | </ | ||
| + | <!-- actions here run only if player is pointing at element --> | ||
| + | </ | ||
| + | </ | ||
| + | |||
| + | ====== Behavior Tree Conditions ====== | ||
| + | |||
| + | This behavior adds these behavior tree conditions if behavior tree is present. | ||
| + | |||
| + | ===== vrHandPointedAt.check ===== | ||
| + | |||
| + | Check one or more vr hand pointed-at parameters. Conditions returns true if all parameter value match their respective vr hand pointed-at parameter. This condition is typically used to run an action or sequence of actions as long as vr hand pointed-at conditions are true. | ||
| + | |||
| + | ^Parameter^Value^Description^ | ||
| + | |vrHandPointedAt.count|integer|Count of vr hands pointing at element equals integer value| | ||
| + | |vrHandPointedAt.count.not|integer|Count of vr hands pointing at element does not equal integer value| | ||
| + | |vrHandPointedAt.count.less|integer|Count of vr hands pointing at element is less than integer value| | ||
| + | |vrHandPointedAt.count.greater|integer|Count of vr hands pointing at element is greater than integer value| | ||
| + | |vrHandPointedAt.player|'' | ||
| + | |||
| + | This is an example of using this condition: | ||
| + | <code xml> | ||
| + | <action name=' | ||
| + | < | ||
| + | < | ||
| + | </ | ||
| + | </ | ||
| + | |||
| + | ====== State Machine Actions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Conditions ====== | ||
| + | |||
| + | Same as [[# | ||
| + | |||
| + | ====== State Machine Events ====== | ||
| + | |||
| + | This behavior sends these state machine events. If behavior has non-empty identifier replace '' | ||
| + | |||
| + | ===== vrHandPointedAt.start ===== | ||
| + | |||
| + | Hand starts pointing at element. | ||
| + | |||
| + | ===== vrHandPointedAt.stop ===== | ||
| Hand stops pointing at element. | Hand stops pointing at element. | ||
| Line 39: | Line 108: | ||
| ====== Optional Behaviors ====== | ====== Optional Behaviors ====== | ||
| - | This behavior | + | * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: |
| + | * [[behavior_statemachine|ECBehaviorStateMachine]]: | ||
| ====== Persistency ====== | ====== Persistency ====== | ||
| Line 46: | Line 116: | ||
| ====== API Documentation ====== | ====== API Documentation ====== | ||
| + | |||
| # | # | ||
| Line 78: | Line 149: | ||
| < | < | ||
| < | < | ||
| + | <!-- optional: add behavior trees. default adds all behavior trees. --> | ||
| + | <list name=' | ||
| + | < | ||
| + | < | ||
| + | </ | ||
| + | | ||
| + | <!-- optional: add state machines. default adds all state machines. --> | ||
| + | <list name=' | ||
| + | < | ||
| + | < | ||
| + | </ | ||
| + | | ||
| <!-- set element properties. omit property prefix if used inside behavior tag --> | <!-- set element properties. omit property prefix if used inside behavior tag --> | ||
| <string name=' | <string name=' | ||