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| dragengine:modules:dragonscript:behaviors_a_to_z [2025/03/13 16:26] – [T] dragonlord | dragengine:modules:dragonscript:behaviors_a_to_z [2025/10/28 17:13] (current) – dragonlord | ||
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| {{tag> | {{tag> | ||
| <WRAP youarehere> | <WRAP youarehere> | ||
| - | [[: | + | [[: |
| </ | </ | ||
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| ===== E ===== | ===== E ===== | ||
| * [[behavior_envmapprobe|ECBehaviorEnvMapProbe (1.0)]] | * [[behavior_envmapprobe|ECBehaviorEnvMapProbe (1.0)]] | ||
| - | * # | + | * [[behavior_evaluate|ECBehaviorEvaluate (1.0)]] |
| ===== F ===== | ===== F ===== | ||
| * [[behavior_footsteps|ECBehaviorFootSteps (1.0)]] | * [[behavior_footsteps|ECBehaviorFootSteps (1.0)]] | ||
| + | * [[behavior_footstepconfig|ECBehaviorFootStepConfig (1.26)]] | ||
| * [[behavior_forcefield|ECBehaviorForceField (1.0)]] | * [[behavior_forcefield|ECBehaviorForceField (1.0)]] | ||
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| ===== I ===== | ===== I ===== | ||
| - | * [[behavior_inventory|ECBehaviorInventory | + | * [[behavior_interaction|ECBehaviorInteraction |
| * [[behavior_interactionspot|ECBehaviorInteractionSpot (1.4)]] | * [[behavior_interactionspot|ECBehaviorInteractionSpot (1.4)]] | ||
| + | * [[behavior_inventory|ECBehaviorInventory (1.0)]] | ||
| ===== L ===== | ===== L ===== | ||
| * [[behavior_light|ECBehaviorLight (1.0)]] | * [[behavior_light|ECBehaviorLight (1.0)]] | ||
| - | * [[behavior_lightdimmerr|ECBehaviorLightDimmer (1.0)]] | + | * [[behavior_lightanimation|ECBehaviorLightAnimation (1.28)]] |
| + | * [[behavior_lightdimmer|ECBehaviorLightDimmer (1.0)]] | ||
| * [[behavior_locomotion|ECBehaviorLocomotion (1.0)]] | * [[behavior_locomotion|ECBehaviorLocomotion (1.0)]] | ||
| * [[behavior_lookat|ECBehaviorLookAt (1.0)]] | * [[behavior_lookat|ECBehaviorLookAt (1.0)]] | ||
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| ===== T ===== | ===== T ===== | ||
| - | * [[behavior_evaluate|ECBehaviorEvaluate (1.0)]] | ||
| * [[behavior_timer|ECBehaviorTimer (1.0)]] | * [[behavior_timer|ECBehaviorTimer (1.0)]] | ||
| - | * # | + | * [[behavior_toggle|ECBehaviorToggle (1.0)]] |
| - | * # | + | * [[behavior_touching|ECBehaviorTouching |
| - | * # | + | * [[behavior_touchsensor|ECBehaviorTouchSensor |
| - | * # | + | * [[behavior_triggered|ECBehaviorTriggered (1.0)]] |
| * [[behavior_twostateanimated|ECBehaviorTwoStateAnimated (1.0)]] | * [[behavior_twostateanimated|ECBehaviorTwoStateAnimated (1.0)]] | ||
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| * [[behavior_vrhandaction|ECBehaviorVRHandAction (1.10)]] | * [[behavior_vrhandaction|ECBehaviorVRHandAction (1.10)]] | ||
| * [[behavior_vrhandlaserpointer|ECBehaviorVRHandLaserPointer (1.7)]] | * [[behavior_vrhandlaserpointer|ECBehaviorVRHandLaserPointer (1.7)]] | ||
| + | * [[behavior_vrhandlocomotion|ECBehaviorVRHandLocomotion (1.28)]] | ||
| * [[behavior_vrhandpointat|ECBehaviorVRHandPointAt (1.7)]] | * [[behavior_vrhandpointat|ECBehaviorVRHandPointAt (1.7)]] | ||
| * [[behavior_vrhandpointedat|ECBehaviorVRHandPointedAt (1.7)]] | * [[behavior_vrhandpointedat|ECBehaviorVRHandPointedAt (1.7)]] | ||
| Line 156: | Line 159: | ||
| * [[behavior_vrhmd|ECBehaviorVRHMD (1.6)]] | * [[behavior_vrhmd|ECBehaviorVRHMD (1.6)]] | ||
| * [[behavior_vrplayspace|ECBehaviorVRPlayspace (1.6)]] | * [[behavior_vrplayspace|ECBehaviorVRPlayspace (1.6)]] | ||
| + | |||
| + | ===== W ===== | ||
| + | * [[behavior_world|ECBehaviorWorld (1.26)]] | ||
| + | |||
| + | ===== Attachable Behaviors ===== | ||
| + | |||
| + | These behaviors are attachable behaviors in contrary to the static behaviors above. They can be added dynamically at runtime or through the world editor. | ||