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dragengine:modules:dragonscript:behaviors_use_cases

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dragengine:modules:dragonscript:behaviors_use_cases [2025/07/06 12:56] – [General] dragonlorddragengine:modules:dragonscript:behaviors_use_cases [2025/10/28 17:14] (current) dragonlord
Line 152: Line 152:
   * [[behavior_vrhandaction|ECBehaviorVRHandAction (1.10)]]   * [[behavior_vrhandaction|ECBehaviorVRHandAction (1.10)]]
   * [[behavior_vrhandlaserpointer|ECBehaviorVRHandLaserPointer (1.7)]]   * [[behavior_vrhandlaserpointer|ECBehaviorVRHandLaserPointer (1.7)]]
 +  * [[behavior_vrhandlocomotion|ECBehaviorVRHandLocomotion (1.28)]]
   * [[behavior_vrhandpointat|ECBehaviorVRHandPointAt (1.7)]]   * [[behavior_vrhandpointat|ECBehaviorVRHandPointAt (1.7)]]
   * [[behavior_vrhandpointedat|ECBehaviorVRHandPointedAt (1.7)]]   * [[behavior_vrhandpointedat|ECBehaviorVRHandPointedAt (1.7)]]
Line 157: Line 158:
   * [[behavior_vrhmd|ECBehaviorVRHMD (1.6)]]   * [[behavior_vrhmd|ECBehaviorVRHMD (1.6)]]
   * [[behavior_vrplayspace|ECBehaviorVRPlayspace (1.6)]]   * [[behavior_vrplayspace|ECBehaviorVRPlayspace (1.6)]]
 +
 +===== Attachable Behaviors =====
 +
 +These behaviors are attachable behaviors in contrary to the static behaviors above. They can be added dynamically at runtime or through the world editor.
  
dragengine/modules/dragonscript/behaviors_use_cases.1751806570.txt.gz · Last modified: 2025/07/06 12:56 by dragonlord