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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| dragengine:modules:dragonscript:gabehavior_statemachine [2026/10/15 23:20] – dragonlord | dragengine:modules:dragonscript:gabehavior_statemachine [2026/10/16 01:18] (current) – [windowGameWorld.update] dragonlord | ||
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| ^Parameter^Value^Description^ | ^Parameter^Value^Description^ | ||
| + | |addBehavior|string|Create game world behavior from named game world behavior factory and add it to active game world.| | ||
| + | |addBehavior.id|string|Identifier to use for '' | ||
| |createElement|string|Create element with value named element class and add it to the active game world.| | |createElement|string|Create element with value named element class and add it to the active game world.| | ||
| |createElement.spawn|string|Name of spawn point to spawn element at.| | |createElement.spawn|string|Name of spawn point to spawn element at.| | ||
| + | |clearWorld| |Clear the active game world if present.| | ||
| |loadWorld|string|Start loading world from '' | |loadWorld|string|Start loading world from '' | ||
| |loadWorld.enableNetworking|'' | |loadWorld.enableNetworking|'' | ||
| Line 258: | Line 261: | ||
| Run when the application window has been deactivated. | Run when the application window has been deactivated. | ||
| + | |||
| + | ===== windowGameWorld.loadWorld.finished ===== | ||
| + | |||
| + | Loading game world started by '' | ||
| + | |||
| + | ===== windowGameWorld.loadWorld.failed ===== | ||
| + | |||
| + | Loading game world started by '' | ||
| ====== Required Behaviors ====== | ====== Required Behaviors ====== | ||