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dragengine:modules:dragonscript:gabehavior_statemachine

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dragengine:modules:dragonscript:gabehavior_statemachine [2026/10/15 23:26] – dragonlorddragengine:modules:dragonscript:gabehavior_statemachine [2026/10/16 01:18] (current) – [windowGameWorld.update] dragonlord
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 ^Parameter^Value^Description^ ^Parameter^Value^Description^
 +|addBehavior|string|Create game world behavior from named game world behavior factory and add it to active game world.|
 +|addBehavior.id|string|Identifier to use for ''addBehvior''. Default is empty string.|
 |createElement|string|Create element with value named element class and add it to the active game world.| |createElement|string|Create element with value named element class and add it to the active game world.|
 |createElement.spawn|string|Name of spawn point to spawn element at.| |createElement.spawn|string|Name of spawn point to spawn element at.|
 +|clearWorld| |Clear the active game world if present.|
 |loadWorld|string|Start loading world from ''.deworld'' file and assigns it as active world once finished successfully. See events ''windowGameWorld.loadWorld.*''.| |loadWorld|string|Start loading world from ''.deworld'' file and assigns it as active world once finished successfully. See events ''windowGameWorld.loadWorld.*''.|
 |loadWorld.enableNetworking|''true'', ''false''|Enable networking.| |loadWorld.enableNetworking|''true'', ''false''|Enable networking.|
dragengine/modules/dragonscript/gabehavior_statemachine.1792106762.txt.gz · Last modified: by dragonlord