{{tag>dragonscript behavior gameworld}} [[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[dragengine:modules:dragonscript:abstractions|Abstraction Layers: How you want to build your Game]] >> [[dragengine:modules:dragonscript:behavior_elements|Behavior Elements]] >> **GWBehaviorAnchoredElements** ====== GWBehaviorAnchoredElements ====== Game world behavior adding support for anchoring elements. Mainly used by [[behavior_anchorelement|ECBehaviorAnchorElement]] and [[behavior_attachable_anchorelement|ECABehaviorAnchorElement]] but elements can be manually anchored and unanchored. This behavior is added by default to #@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1DefaultGWBehavior.html,DefaultGWBehavior~@#. ====== Instance Counts ====== This behavior can be present only once in a game world. ====== Game World Properties ====== This behavior has no game world properties. ====== Events ====== This behavior sends no events. ====== Behavior Tree Actions ====== This behavior adds no behavior tree actions. ====== Behavior Tree Conditions ====== This behavior adds no behavior tree conditions. ====== State Machine Actions ====== This behavior adds no state machine actions. ====== State Machine Conditions ====== This behavior adds no state machine conditions. ====== State Machine Events ====== This behavior sends no state machine events. ====== Required Behaviors ====== This behavior requires no other behaviors. ====== Optional Behaviors ====== This behavior has no optional behaviors. ====== API Documentation ====== #@LinkApiDocDEDS2_HTML~classDragengine_1_1Scenery_1_1GWBehaviorAnchoredElements.html,GWBehaviorAnchoredElements~@#. Since DragonScript Module Version ''1.17'' ====== Use Cases ====== * Anchor elements to reference them in conversation scripts or other behaviors without needing to search all elements.